Homebrew Custom Theme Thread

Here is a basic Final fantasy theme i was using as a test subject for sound/colour editing
it doesnt scroll or anything just almost all custom sounds and colours
Enjoy

ffvii.png


download
One word to you:

HOW?
 
I think he mean how did you change the theme color.
by hex editing the right offsets as labelled in the decompressed file structure map on 3dbrew (linked earlier in this thread)
i can write a guide later and for the sound replacements but right now im cooking my kids dinner

Also im updating my theme as i forgot to change the folders internal background etc
 
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by hex editing the right offsets as labelled in the decompressed file structure map on 3dbrew (linked earlier in this thread)
i can write a guide later and for the sound replacements but right now im cooking my kids dinner

Also im updating my theme as i forgot to change the folders internal background etc

A guide for changing sound effects would be awesome!
 
uuh I have an idea for a FFXII one! but I'll wait for a newer theme editor to do it.
 
Here is a basic Final fantasy theme i was using as a test subject for sound/colour editing
it doesnt scroll or anything just almost all custom sounds and colours
Enjoy

ffvii.png


Theme Updated to version 2 download here
Added: edited colours of internal folder backgrounds/buttons
 
I was wondering to create a simple Theme Switcher, does someone could tell me how many files a theme can have? (And what are their names?)

I believe the list would be
body_LZ.bin
bgm.bcstm
BodyCache.bin
BgmCache.bin
ThemeManage.bin

But most only use the first two. I haven't actually ever messed with having a ThemeManage.bin because the extdata tool seems to generate one when it's not there.

EDIT: Here's some more info from the extdata tool readme
The data this app reads/writes to/from sdmc is located in the same directory that the app runs from(SD root for CXI/CIA). The theme-data this app uses on sdmc is the following:
  • "ThemeManage.bin" This is copied from extdata to sdmc. This can be copied to extdata from sdmc, if it doesn't exist on sdmc for that then data is generated for it then writen to extdata.
  • "BodyCache.bin" and "body_LZ.bin": The former is copied from extdata to sdmc. When copying from sdmc to extdata, the app will first attempt to use "BodyCache.bin", then "body_LZ.bin". When ThemeManage.bin exists on sdmc with sdmc->extdata, this body-data is only copied when the size field in ThemeManage.bin for this is non-zero. When copying to extdata, the filesize must be smaller than or exactly 0x150000-bytes.
  • "BgmCache.bin" and "bgm.bcstm": Handled basically the same way as the body-data, except with the bgm sizes. When copying to extdata, the filesize must be smaller than or exactly 0x337000-bytes.
 
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I don't have a gateway, but I'm wondering, does the nature of this theme tool cause the theme to set simultaneously in both sysNAND and emuNAND?

because I feel like having separate themes would be a good way to differentiate.

Anyway, if it IS possible to separate them, here you go:

yydpxd1.png


https://mega.co.nz/#!j0FlSI5a!XwfUycZF38uu8UfUJQ1V81P1whJZF3-41SDUQvAF8oI (Supernatural theme from pg 1 used as base)
 
sorry if this has been answered but has anyone figured out how to get rid of the black( or white depending on the theme i guess) blocks in the upper left corner for panoramic themes yet ?

it is really annoying also can someone pint me toward the template for panoramic themes someone posted a template with lines for where it stitches the loop together but now i can''t remember where i saw it there are too many theme treads scattered about i wish they could all be moved to their own theme section
 
Bump, Anyone? (read above post)

Are you using Gateway/Emunand for your themes or using CFW?

GATEWAY METHOD

If its Gateway your using. Just put both files (bgm.bcstm/body_LZ) on the route of your sd-card, boot up emunand then trigger a proper Nintendo theme first, not a default theme, then boot into your Home Extdatatool.cia icon/banner icon, (if you have not installed it yet, install your Home Extdata.cia file with the DevMenu make sure you have that file as well on the route of your sd-card at the same time as the others), then in the Home extdata screen click on the top one first, Copy extdata SaveData.dat to sd, then next click on Enable Theme-cache and last click on Copy Theme cache from sd to extdata and then just reboot your 3DS the theme and the music should both work in emunand soon as you boot back into it.

HOMEBREW METHOD

If your using the other way, Homebrew just put the whole 3DS folder into the route of your sd card put both theme files into your Home Extdata folder and boot Home extdata from Homebrew on your 3DS and repeat the same steps as above. :)
 
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Are you using Gateway/Emunand for your themes or using CFW?

GATEWAY METHOD

If its Gateway your using. Just put both files (bgm.bcstm/body_LZ) on the route of your sd-card, boot up emunand then trigger a proper Nintendo theme first, not a default theme, then boot into your Home Extdatatool.cia icon/banner icon, (if you have not installed it yet, install your Home Extdata.cia file with the DevMenu make sure you have that file as well on the route of your sd-card at the same time as the others), then in the Home extdata screen click on the top one first, Copy extdata SaveData.dat to sd, then next click on Enable Theme-cache and last click on Copy Theme cache from sd to extdata and then just reboot your 3DS the theme and the music should both work in emunand soon as you boot back into it.

HOMEBREW METHOD

If your using the other way, Homebrew just put the whole 3DS folder into the route of your sd card put both theme files into your Home Extdata folder and boot Home extdata from Homebrew on your 3DS and repeat the same steps as above. :)
Yes, that is what I did, but without success...

Can you try it out for me to see if it works for you?
http://htheb.com/list/nds/trabzonspor_theme.zip
 

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