Homebrew Custom Theme Thread

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Pokemon Sun/Moon
BGM: Pokeli - Pokémon Sun/Moon - Title Screen (Remastered)

Download.

Assets:
TOP.png BOTTOM.png Folder Closed.png Folder Open.png Border-48px.png Border-24px.png pkm_S&M_48x48.png

Folders, borders and SFX belong to @Ryumaru.
Top screen belongs to le-monde-de-k-rosene (Deviantart)

If you guys have any better suggestions for the top screen let me know. Please actually put some thought into it instead of sending random shit.
 
Last edited by FlameSpeedster,
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Hey, don't suppose you'd be willing to explain how to change the sfx/bgm volume? I've managed to change the bgm to one i feel fits more(though its kinda soft, even trying to up the volume in looping converter), but the sfx is reallly really loud in comparison! Trying to do 3 different songs so I can try to loop the themes heh, kurumi is my favourite character pretty much ever. Also, would you mind if i used your folders and sfx as base for a theme of my own? (planning to change the top/bottom images for my own use XD)


Also if anyone has time, please consider making a theme for Bloodstained. ( its an upcoming game by IGA, effectively spiritual successor of the series. The art and music is AMAZING.
To feed the sound quality download this program.
Looping Audio Converter 1.3.1 - https://github.com/libertyernie/LoopingAudioConverter/releases/
This update comes with an option that creates a bgm file compiled with a function that forces the operation of the repeat loop. This update fixes the CHMM2 the problem when you use the mode to shuffle.

After a look at this topic.
https://gbatemp.net/entry/tutorials-for-creating-custom-themes.11124/

About the textures you can use. Take a look at this package.
https://gbatemp.net/threads/custom-theme-thread.377399/page-243#post-6490220
I always provided the textures I do to download in editable mode. Just do not post when the texture exceeds 2Mbs it does not store the forum to create direct links.
Guzma , big boss of Team Skull .
View attachment 59246

Inspired by skulls and gold .
BGM :
Team Skull - Encouter Team .

Download here :

Thanks to ryumaru for her guide , my last theme ( cookie cat ) , had kinda bad audio . Thanks to your guide , I improved the audio .
Has custom boders , folders and SFX .​
Glad I'm glad to know that the tutorials helped.
 
Last edited by Ryumaru,
Last edited by Mr.Faq2015,
What I understood was the creation of a perfect point of repeating loop. You did not comment on the error that has CHMM2 in shuffle mode therefore did not understand perfectly.
I wonder what does CHMM2 have to do with not being able to use custom loop points... I don't get the chmm2 shuffle mode part...
 
I wonder what does CHMM2 have to do with not being able to use custom loop points... I don't get the chmm2 shuffle mode part...
The Chmm2 is with a small error in the way of shuffling themes with bgm over 1:30 minutes are presenting drop in repeat loop. This issue causes the file bgm play once.

This new update Looping Audio Converter comes with an option to create a build that force the repeat loop operation in the shuffle chmm2 mode.
 
To feed the sound quality download this program.
Looping Audio Converter 1.3.1 - https://github.com/libertyernie/LoopingAudioConverter/releases/
This update comes with an option that creates a bgm file compiled with a function that forces the operation of the repeat loop. This update fixes the CHMM2 the problem when you use the mode to shuffle.

After a look at this topic.
https://gbatemp.net/entry/tutorials-for-creating-custom-themes.11124/

About the textures you can use. Take a look at this package.
https://gbatemp.net/threads/custom-theme-thread.377399/page-243#post-6490220
I always provided the textures I do to download in editable mode. Just do not post when the texture exceeds 2Mbs it does not store the forum to create direct links.

Glad I'm glad to know that the tutorials helped.
Thanks,what I meant is, is there any easy way to make the six softer (folders etc) or would I need to extract the cwavs,lower the volume and replace them? I can get the bgm portion to sound and loop fine using the looping program!
 
The Chmm2 is with a small error in the way of shuffling themes with bgm over 1:30 minutes are presenting drop in repeat loop. This issue causes the file bgm play once.

This new update Looping Audio Converter comes with an option to create a build that force the repeat loop operation in the shuffle chmm2 mode.
I see... well, good thing it's fixed now. I look forward to use LAC more often (it will never replace BrawlBox though :P)
 
Thanks,what I meant is, is there any easy way to make the six softer (folders etc) or would I need to extract the cwavs,lower the volume and replace them? I can get the bgm portion to sound and loop fine using the looping program!
On the topic tutorial I explain how to make the texture the way you want. About CWAVS you need to convert them to WAV using USAGI. For the conversion function is activated you need to have the plugin ctr_waveconverter32 within the directory that the creator of Usagi determined. Shock absorber convert to WAV use Audacity to increase the sound file then save and convert again to cwav using usagi.
 
On the topic tutorial I explain how to make the texture the way you want. About CWAVS you need to convert them to WAV using USAGI. For the conversion function is activated you need to have the plugin ctr_waveconverter32 within the directory that the creator of Usagi determined. Shock absorber convert to WAV use Audacity to increase the sound file then save and convert again to cwav using usagi.
Or just download Audacity by jackolalan (https://github.com/jackoalan/audacity/releases) and when you open the audacity software in it , you find .bcwav as an option in the audio format selection .
 
Or just download Audacity by jackolalan (https://github.com/jackoalan/audacity/releases) and when you open the audacity software in it , you find .bcwav as an option in the audio format selection .
I had given up using this modified version as when it was launched was not opening the program. If you are working in this new version and a great alternative for those who can not find the plugin Nintendo.

I suggest you to download Looping Audio Converter for the new version fixes the error shuffle mode the chmm2 yesterday I talked to Rinnegatamante and he added the program on the topic of the homepage.
https://gbatemp.net/threads/release-chmm2-custom-home-menu-manager-2.397543/page-100#post-6610339

The new version comes with the same parameters of the encoder Nintedo. This way the file is fully compatible with the 3DS.
It was also added the BrawlBox settings. The program also lets you create a loop custom repetition.

Take a look at specifications and download the version 1.3.1.
https://github.com/libertyernie/LoopingAudioConverter/releases/

I created bmg file with this new update and the music was with stereo sound and repetition tie perfectly working in shuffle mode.
In just a look at the theme that I created using the program and draw your own conclusions.
https://3dsthem.es/6070

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Next Project
Textures'm doing with parchment appearance lack finalize the SFX effects and background music.​
 
Last edited by Ryumaru,
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