Homebrew Custom Palettes in FceuGx?

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TheSly

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Does anybody know how to insert a custom palette in fceugx?

I found one that seems to be interesting for me, but I don't know how to use it...

I think I have to rewrite some parts in settings_fceugx.xml, but I don't know wich...

Does anybody have an idea?
 
If you supply me with the palette already in 0x, in order and possibly in the same format as the one posted in the "Ripping the NES Virtual Console palette" thread I can easily add it internally and post a build here.
 
Excuse me for my late reply... Thank you, I just let it be the way it is:-) But thank you anyway!
 

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