Homebrew CTRX - PS1 Emulator

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This has been going on for long enough, please don't derail the thread, you're diverting everyone's attention from what the topic is. I believe everyone has already said enough about hardware and everyone's entitled to believe whatever they want since no relevant benchmark that would compare the consoles exists. If any of you want to challenge the status quo, go code one.
SSF works pretty well for me.
SSF is the only Saturn emulator that comes even close to proper Saturn emulation - try Yabause on a variety of platforms and you'll see how jt looks like multiplatform. The X86 architecture has an advantage here since it's multipurpose by design, ARM on the other hand stresses efficiency, not capabilities.
 
What's this about N3DS core running at 804MHz, that's news to me.

Is that the games has access to 3 cores x 268MHz?
New 3DS "exclusives" can request the CPU to be clocked at 804MHz as opposed to 268MHz. According to 3dbrew it's limited to the currently running app cores. However, this is not to be confused with the speedup granted by ninjhax2: by default both 3DS models only allow a userland app/game to use 30% of the CPU time, on New 3DS, the app can request through the APT service to allow up to 80% CPU time.
 
by default both 3DS models only allow a userland app/game to use 30% of the CPU time, on New 3DS, the app can request through the APT service to allow up to 80% CPU time.

I think you misunderstood that one. Old 3DS application can use only 30% of the first core because it runs the Kernel but it can still use 100% of the second core. On N3DS, usermode application might be able to use more of the kernel core (either because the CPU core is clocked faster or the kernel can use one of the two addtionnal core, who knows),
 
I think you misunderstood that one. Old 3DS application can use only 30% of the first core because it runs the Kernel but it can still use 100% of the second core. On N3DS, usermode application might be able to use more of the kernel core (either because the CPU core is clocked faster or the kernel can use one of the two addtionnal core, who knows),
Oh! That's correct! Does ninjhax homebrew typically run on the syscore for the main thread then? Or am I missing some details?
 
Tl;dr
Also if the 3DS is so much stronger than the wii, why does smash 3DS look worse polygon wise and runs worse (30 fps PKMN) than Brawl?Don't even try telling me that the game wasn't well made or shit like that.
So is it not fair to mention when there are games that are more technically advanced (some without even needing to disable OS features)? While Smash 3DS is certainly not a "poor" effort by any means, it's not among the most technically advanced on the system. I wouldn't call any of the Smash games hardware pushers.

Smash 3DS supports a maximum of 4 player characters onscreen, occasionally with a 30fps support character/object. Levels are small 2D planes, backgrounds either fixed or on-rails. And while graphics have improved over time, the 3DS/Wii gameplay still shows its N64 original roots. Not a lot of complex AI, physics etc.

Ironfall uses full 3D environments with more sophisticated shader effects. Lots of particle effects, fog and other visual flair. Some environments are also quite large, not just limited to corridors. And TONS of enemy models onscreen at once. With surprisingly sophisticated AI to boot. Even in large numbers, they spread out and surround you individually, and they're capable of smart cover and shoot tactics.

Rogue Squadron 3 or Resident Evil 4 hold the crown for large enemy counts on GC or Wii hardware (all GC games, though actually besting most Wii games). RE4 being the closer comparison in this instance. Ironfall can do 40+ enemies without lag, RE4 can only manage around 24 when forced, with lots of slowdown. RE4's enemy AI is also relatively simple and easy to manipulate, large mobs reveal simplistic and redundant attack and animation cycles.
 
Last edited by granville,
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I just followed this thread just to receive informations about the dev stage of this emulator. I don't wanna read any other post about CPUs, differences between consoles and whatsoever. Every post of this thread is making following the dev reports really hard for me, please stop.
 
I just followed this thread just to receive informations about the dev stage of this emulator. I don't wanna read any other post about CPUs, differences between consoles and whatsoever. Every post of this thread is making following the dev reports really hard for me, please stop.
Agreed.
 
I just followed this thread just to receive informations about the dev stage of this emulator. I don't wanna read any other post about CPUs, differences between consoles and whatsoever. Every post of this thread is making following the dev reports really hard for me, please stop.

Same.
 
While this is true, there is still an incredible amount of progress that has been made, especially when you take into account that something like this wasn't to be expected for at least another year or so.

I'm not forgetting the vast amount of progress, just saying that it has not reached the level in which you could play actual games.
 
just found this on the RetroArch Forums.
It seems that the PSX Emulator is working pretty well on N3DS
Cellenseres;28665 said:
I've tried to run PCSX REArmed on my N3DS and it worked pretty well.
Sometimes I got a few framedrops and the sound is a bit "ugly" but many games are playable.
Looking forward for more stable versions with a better compatibility and possibly Fullspeed for some games and a better sound.

Played Final Fanrasy VII on N3DS:
Played Final Fantasy IX on N3DS:


http://libretro.com/forums/showthread.php?t=3829&p=28665#post28665
 
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