HAHAHAHAHA god that was funny. Had to sho my friendsAnd enough malware and bloatware to feed starving kids in africa
HAHAHAHAHA god that was funny. Had to sho my friendsAnd enough malware and bloatware to feed starving kids in africa


Im pretty sure that guy was trolling lol.Ok one last point on this from me the Wii is more powerful than a 3ds and struggled to run playstation games and a lot of n64 games and the Saturn emulator ran games mega slow and you guys keep asking for 3ds emulators for the 3 of them can you not see the problem yet???

Because you're using a stock rom on your phone.And enough malware and bloatware to feed starving kids in africa
Im pretty sure that guy was trolling lol.
Anyways how often is this updated? I would like to try.

Ok one last point on this from me the Wii is more powerful than a 3ds and struggled to run playstation games and a lot of n64 games and the Saturn emulator ran games mega slow and you guys keep asking for 3ds emulators for the 3 of them can you not see the problem yet???

I'm sure he was but I just mean in general on here we get threads every day with people saying the same bloody thing and it goes like thisIm pretty sure that guy was trolling lol.
Anyways how often is this updated? I would like to try.

Not to mention that it renders cubes not triangles. The entire graphics core would have to be emulated on the CPU. Slowing it down even more.What I'm about to say maybe isn't entirely accurate, but it might still help the not so informed people understand the Saturn thing a bit better...
Go to Wikipedia or somewhere and compare just the amount of hardware the Saturn contains with what the original PlayStation has. Saturn has eight different processors - two SH-2 main CPUs, a 68000 mainly for sound control, a sound processor with DSP, two graphics processors, an SH-1 just for the CD-ROM, and an overall system controller -, PlayStation has... three? One R3000A main CPU, a sound processor, and a graphics processor. Each of these chips needs to be emulated, each one requiring a certain amount of processing power for that, so just by chip count, the Saturn is already at a disadvantage, because there's more stuff to emulate.
Then certain chips need to know what others are doing, so they need to "talk" to each other, which also requires some overhead, depending on how often they need to talk. For example, IIRC some Saturn fighting game (Virtua Fighter?) uses one SH-2 CPU per character, so these two probably have to talk to each other quite a bit, to keep the gameplay in sync.
Don't just assume one system will be easy or fast to emulate, just because it works fine on some other device you own, or because it was in the same generation as something else that can be emulated at fast speeds.
Well to be fair he just said that it could be possible, never asked when.I'm sure he was but I just mean in general on here we get threads every day with people saying the same bloody thing and it goes like this
Now that we have a playstation emu when will we get a saturn/n64 emu

Not to mention that it renders cubes not triangles. The entire graphics core would have to be emulated on the CPU. Slowing it down even more.

And we told him it isn't possible.Well to be fair he just said that it could be possible, never asked when.

Except, the Wii can play PSX games fine, it's a matter of optimization, and who are you to tell this programmer that they can at least attempt to. You're talking three completely different architectures; Wii is PPC, 3DS is ARM, and the PlayStation is MIPS. Think about it.

I wonder if you could fudge that, by converting the quads to triangles. Although that would also cause a performance penalty, breaking up quads, potentially duplicating vertices... Not sure how Saturn's and 3DS' rendering systems work exactly, but it would be a penalty for sure.Oh yes, the graphics are rendered as quads and not triangles, making it even more of a pain in the arse to emulate.

You'd have to emulate the graphics on the CPU and then send the frame to the GPU.I wonder if you could fudge that, by converting the quads to triangles. Although that would also cause a performance penalty, breaking up quads, potentially duplicating vertices... Not sure how Saturn's and 3DS' rendering systems work exactly, but it would be a penalty for sure.

Yeah, suppose you're right. I was thinking, maybe there's a way to more easily HLE the Saturn's GPU ala the N64's microcodes, but if there was, someone would've already done that ages ago...You'd have to emulate the graphics on the CPU and then send the frame to the GPU.

Circle Pad Pro.How exactly would a ps1 game be played on the O3ds, with the shoulder buttons. Touch pad maybe?

Circle Pad Pro.![]()

I've already said it on every page. Lol.Haha I'm pretty sure you already answered that question a few pages back already


