Hacking cSM Sneak Peek!

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Forsaekn said:
Supercool330 said:
The twilight hack would work once cSM is installed, but if you are on 3.4 without a modchip (and didn't already have some homebrew installed, specifically an IOS with the signing bug), at the moment there is no way to get homebrew to work (actually, even if you had a modchip I'm not sure you could get homebrew installed).
With a modchip you can burn the leaked repair disc (or "gayfish" disc) and use Trucha to replace the main.dol with any homebrew dol you want (Personally I replaced it with WadManager). Currently the way im testing my work is through wads (you can install even the system menu through a wad if you didnt know) so if i brick myself or if anything goes wrong (even a bad wad channel for example) I can boot this disc through the recovery menu and either remove the bad wad or replace it with a working one. With a modchip and this disc, you can easily swap the main.dol with the homebrew channel installer, and get homebrew on your wii that way. Its actually much simpler / quicker than using the Twilight Hack, and I really prefer it...which sort of makes me not care if TPhack is unblocked or not in cSM.

Fors

So which method do you use to access the recovery menu? Gamecube controller D-Pad?

This is actually pretty slick, almost makes me want a drivechip.
 
so will we need a wad version of the original system menu if we wanted to go back? will you be providing the old system menu that we will have to overwrite with?
 
india3 said:
so will we need a wad version of the original system menu if we wanted to go back? will you be providing the old system menu that we will have to overwrite with?
System Menu .wads are in most Nintendo games already
 
./sigh.

The system menu is a separate title than all the IOS's... if you update it, it does not "automatically" update all the IOS's with it. I did not run the official nintendo update to 3.4, which not only updates the system menu, it updates the IOS's, installs the mii channel update, would install the shop channel update (if you werent at 3.3 already) etc. The official nintendo update is a cumulative update, that checks all the titles on your wii system for updates. You can also get a 3.2 wad from a game update partition (check wiibrew for a game that has it).

So to mend your confusion, I never updated to 3.4 using nintendo's updater (screw myself), merely used a modified patchmii installer to download decrypt and save the system menu 3.4 files from NUS to my SD card so that I can play around with it. i can update to 3.4 and downgrade back to 3.2 with simple wad installations (which makes it real quick and easy for testing patches).

Patchmii essentially allows us to control what updates on our wii. this way I can download just the things I want, and none of the fixed IOS updates or anything else nintendo throws at us. Obviously "other things" from the 3.4 update I have downloaded as well, such as IOS50 (patched signing bug back into it) and the Mii channel. Mind you, menu 3.4 does have homebrew killing parts of it, but thats what im working on patching out.

just wait for prelude.
 
Oh, I see the confusion now, I was never talking about you Fors, I was talking about Phratt who asked if he had an unmoded, unhomebrewed (I am fairly certain that isn't a word but you get the idea, lol) system with 3.4, if there was currently anyway he could install cSM using the twilight hack. I have understood everything you have said Fors (and I was slightly confused about how it applied to the situation), I was just talking about the case of using the official updater. Obviously you are only required to install a new IOS when upgrading the system menu if the new SM uses a new IOS, and even then you could just patch the SM to use a different IOS, or patch the signing bug into the new IOS. I'm sorry about all the confusion, I should have quoted Phratt in my first post so that it was clear who I was talking to.
 
Hey Forsaekn! I'm looking forward to the release of your project! It looks really cool so far.

There was one thing I was curious about: modchip compatability. You mentioned it earlier. Are you planning on incorporating an on/off option for backup loading? I have noticed that when using a form of a backup loader combined with a modchip, the backup loader basically takes over, lowering compatability for the modchip. If an on/off option for backup loading were incorporated, it would fix this problem, allowing the modchip to reign once again. This way, we who have modchips can still use your custom system firmware, and get the best of both worlds.
 
mariomaniac33 said:
Hey Forsaekn! I'm looking forward to the release of your project! It looks really cool so far.

There was one thing I was curious about: modchip compatability. You mentioned it earlier. Are you planning on incorporating an on/off option for backup loading? I have noticed that when using a form of a backup loader combined with a modchip, the backup loader basically takes over, lowering compatability for the modchip. If an on/off option for backup loading were incorporated, it would fix this problem, allowing the modchip to reign once again. This way, we who have modchips can still use your custom system firmware, and get the best of both worlds.

Yes it's 2 different installs. Maybe you should read a bit closer.
 
I read the whole thread and didn't find reference to my question.
I read that 3.2 is required to install this, but I am unsure if we will need to uninstall/or install IOS51 wii shop channel update and or the Mii channel update. I just found something having to do with patching the signing bug back into the IOS (Tona's version of IOS51 Patcher). I would just like to know what would be the full requirements to update to the 3.4 cSM, to ensure full compatibility. Sorry if I missed this question already asked, if that is so, you can just link to it.
biggrin.gif
Saves the headaches.
 
mariomaniac33 said:
Hey Forsaekn! I'm looking forward to the release of your project! It looks really cool so far.

There was one thing I was curious about: modchip compatability. You mentioned it earlier. Are you planning on incorporating an on/off option for backup loading? I have noticed that when using a form of a backup loader combined with a modchip, the backup loader basically takes over, lowering compatability for the modchip. If an on/off option for backup loading were incorporated, it would fix this problem, allowing the modchip to reign once again. This way, we who have modchips can still use your custom system firmware, and get the best of both worlds.

yeah, while installing there's an option for enabling backup support. if you have a modchip, you can disable it.
 
For those who haven't noticed. Forsaekn himself has stated that cSM utilizes the functions of Waninkokos CIOS and integrates that use into the 'disc channel' for backup loading. It is not wiigators backup loader or anyone elses.
 
yeah, which means that you'll only get errors if there's something wrong with the dvd read functions.

but does that mean that it won't have the old ios problems, like not being able to play older games?
 
hmm, IOS251 eh? how would one go about installing that then?

i suppose all will be revealed when the time is right
tongue.gif


also, i love the fact that you've sorted out region free disc launching without all the cIOS installation and disc launcher channel etc, sounds awesome. cant wait
smile.gif
 
Im just finishing up the installer now...I also decided to just protect the tphack from being removed, rather than also allowing it to be copied back to the system. the way the wii imports data from sd to nand is pretty smooth, but they entwined the twilight hack checks all....freaking....over the place. with some patches I can get it to copy, and it shows up in NAND, but the nand's block size doesnt change and when you run twilight princess it doesnt detect the save...which means the menu is allowing the copy, but its still not passing the checks when it copies the blocks of data (so when it gets to the wii it's empty). I spent a lot of time (probably more than i should have) working on that, but then I realized if you have a means of homebrew already on your wii, and you have 0.4 prelude installed, you don't need TPhack anymore. TPhack was only for getting homebrew on fresh wii's.

I mean, you could keep it for ease of mind...but when you can run any disc to recover in case of a brick, you dont need TPhack anymore. The way I have it patched now if you have TPhack installed when you update to prelude the system menu no longer deletes it upon detection, so you can keep it. But if you delete it its gone unless you downgrade back to 3.2, copy it over, then reupdate to prelude.

Honestly Im excited that prelude allows me not to need twilight hack anymore, so i can play my zelda again
smile.gif


Also, during the installation you have the option to enable backup support or not, so if you have a modchip you can safely say no to this.

Fors
 
nice work fors
biggrin.gif
so it wont take too long for a release or are you realy gonna wait for bootmii?
 
Forsaekn said:
Im just finishing up the installer now...I also decided to just protect the tphack from being removed, rather than also allowing it to be copied back to the system. the way the wii imports data from sd to nand is pretty smooth, but they entwined the twilight hack checks all....freaking....over the place. with some patches I can get it to copy, and it shows up in NAND, but the nand's block size doesnt change and when you run twilight princess it doesnt detect the save...which means the menu is allowing the copy, but its still not passing the checks when it copies the blocks of data (so when it gets to the wii it's empty). I spent a lot of time (probably more than i should have) working on that, but then I realized if you have a means of homebrew already on your wii, and you have 0.4 prelude installed, you don't need TPhack anymore. TPhack was only for getting homebrew on fresh wii's.

I mean, you could keep it for ease of mind...but when you can run any disc to recover in case of a brick, you dont need TPhack anymore. The way I have it patched now if you have TPhack installed when you update to prelude the system menu no longer deletes it upon detection, so you can keep it. But if you delete it its gone unless you downgrade back to 3.2, copy it over, then reupdate to prelude.

Honestly Im excited that prelude allows me not to need twilight hack anymore, so i can play my zelda again
smile.gif


Also, during the installation you have the option to enable backup support or not, so if you have a modchip you can safely say no to this.

Fors
Yeah nobody uses tphack that much anymore and we will most likely have it if were installing this so it wont get deleted so to hell with the tp hack
 
nicksasa said:
nice work fors
biggrin.gif
so it wont take too long for a release or are you realy gonna wait for bootmii?
Im releasing prelude as soon as its finished, it's just what it sounds, the "stepping stone" or tease if you will..This version doesnt make any dangerous patches so in my eyes its safe to release without BootMii. The fully featured cSM release is waiting on BootMii (and gives me more time to develop it anyways) to be safe.

Prelude is just supposed to tie you all over until the real release. Im thinkin maybe tomorrow, but things come up so we'll see.
 
Yo forsaken. Will the Disc Channel force the use IOS249 for burned discs?

That is what SoftChip is going to be doing instead of patching the discs manually to use IOS249. The forcing of IOS249 would fix several black screen games:

http://gbatemp.net/index.php?showtopic=117...t=0&start=0

It fixes:

Call of Duty 3
House of the Dead 2
Madden '07
Madden '08
Medal of Honor Heroes 2
Mortal Kombat Armageddon
NBA Live '08
Red Steel
SSX BLUR
Super Swing Golf

and more!

EDIT:

What I mean is, not just patching the system menu to use IOS249, but the actual IOS that the gamedisc will use to run.

By default, some games use IOS9, IOS21, IOS30, etc... to run as thats whats stated in the .iso

Could you change that so that all discs will run at IOS249?
 
Does the prelude Have the same features as the original (bootmii needed)? Like Backup from disc channel support? If this was stated somewhere else im going crazy because ive been up to date on this since page 1.
 
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