Mewgia said:
xcalibur said:
stormwolf18 said:
Emu said:
Side note, the reason you go quad is because of needing just about 1 core per key game element IE:
1 for AI
1 for graphic rendering
1 for physics
1 for your damn OS running in the background with all other processes.
Oh yeah and I'd say an AGEIA PhysX card would be nice for getting those frames.
Crysis aint coded that way, you have no idea what you are talking about.
That was a load of bull. Most programs and games can barely take full advantage of 2 cores.
Also, most of that stuff is done by the GPU.
Most programs and games are not written for high-end hardware.
Games now have to be made for the high end hardware, because that is all that will run them. And I doubt you will find any new game that doesn't use at least 2 cores. Also
"Nvidia has stated that their translation of Ageia's physics engine to CUDA is almost complete. To showcase the capabilities of the new tech Nvidia ran a particle demonstration similar to Intel's Nehalem demo, at ten times the speed.
"While Intel's Nehalem demo had 50,000-60,000 particles and ran at 15-20 fps (without a GPU), the particle demo on a GeForce 9800 card resulted in 300 fps. In the very likely event that Nvidia's next-gen parts (G100: GT100/200) will double their shader units, this number could top 600 fps"
Expect future games to use this, because it is built in.