Creating .tga files for haxchi

Discussion in 'Wii U - Hacking & Backup Loaders' started by C0mm4nd_, Nov 22, 2016.

  1. C0mm4nd_
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    C0mm4nd_ Aspirant Wii U homebrew dev :P

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    So... I tried 4-5 times to create .tga files for the bootTv texture and bootDrc textures but.. yeah.. it doesn't work...
    Are there any rules to respect?
     
  2. OriginalHamster

    OriginalHamster UStealthy

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    I'd wish to know if Quick Start menu uses its own tga file, it seems it doesn't read the same tga as Haxchi.
     
  3. KungFuzion

    KungFuzion GBAtemp Regular

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    open the original tga files you want to edit in photoshop. Edit it to the way you want it then save & overwrite. Manually upload with wupclient.
    Thats what I did & it works. I created my own images for my sysnand haxchi homebrew launcher with the title I puchased. Then another one for my rednand which can be any of the exploitable ds titles. For some reason I cant launch my purchased ds title haxchi homebrew launcher in rednand. Something to do with my NNID data being deleted.
     
  4. C0mm4nd_
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    C0mm4nd_ Aspirant Wii U homebrew dev :P

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    Yeah.. and can I use paint.net?
     
  5. Farael

    Farael Member

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    It didn't work for me either, I also used paint.net, maybe that's the issue
     
  6. KungFuzion

    KungFuzion GBAtemp Regular

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    stick to photoshop guys
     
  7. guydoemx

    guydoemx Newbie

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    first image iconTex.tga use 32 bits , bootDrcTex and bootTvTex use 24 bits in photoshop .... save as ... tga .... So I solved it
     

    Attached Files:

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  8. Goloki

    Goloki GBAtemp Fan

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    Hey, thanks for asking this question. I was in the same situation: I've been trying to create a RetroArch multi-launcher and my TGAs weren't working. I'll try with @guydoemx's suggestion!
     
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  9. Yardape8000

    Yardape8000 GBAtemp Regular

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    This and uncompressed
     
  10. C0mm4nd_
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    C0mm4nd_ Aspirant Wii U homebrew dev :P

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    Yeah, on paint.net you get 24 and 32 options too.
    I'll try
     
  11. Zarklord

    Zarklord GBAtemp Regular

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    its worth noting that you must have this: [​IMG]
    at the end of your tga and it will work

    the reason photoshop works but not paint.net is because paint.net clobbers all data in the tga and rewrites every byte(therefore removing those bytes at the end) and photoshop doesnt do this(to note if you were to just create a 128x128 image in photoshop and save it it also wouldnt work unless you added the bytes)
    tl;dr: make sure those bytes are at the end of the tga and it will work no matter what image editing program you use.
     
  12. Irastris

    Irastris Just another fag with a suggestive avatar

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    I'm curious, is this what AppConfigTool in the Cafe SDK adds to TARGAs in order to "sign" them, or is it something else?
     
  13. Zarklord

    Zarklord GBAtemp Regular

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    probably. cause if i made a tga that follows the standards of said texture type(iconTex.tga for instance) but doesnt have those bytes at the end it shows up as "???" icon
     
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  14. Irastris

    Irastris Just another fag with a suggestive avatar

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    Sweet! One less copyrighted application to use for my packages.
     
  15. C0mm4nd_
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    C0mm4nd_ Aspirant Wii U homebrew dev :P

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    Ok...
    So
    I resolved : 24bits Uncompressed Added those bytes
     
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  16. panther666

    panther666 GBAtemp Regular

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    I need designers help, please! :)
    Can someone help me and make an icon and background for loadiine like this style (https://uploadfiles.io/c8524) or in your style?

    Haxchi on my WiiU autoboot loadiine, i want to see an icon of loadiine on my home screen, but can't make it by myself... :(
     
  17. Cylent1

    Cylent1 Community Smart Ass!

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    anybody know how to succesfuly compile a Mocha CFW launch_image.tga?