Homebrew Coverflow DS (New project)

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how do i set this up in DSonei?

plus spinal_cord can you change /system something else like /systemDScovered, because i think /system could clash with other loaders or homebrew.
 

J8son

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CAUTION:

I just found out that some games can FUBAR your whole setup and will cause you to have to reformat your card and loose ALL your save data.

I just tried to play Sonic Rush Adventure (the sequel to Sonic Rush that works fine by the way). It said it had to format the save data and then everything on the card was overwritten.

Use caution!
 

Mantis41

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J8son said:
CAUTION:

I just found out that some games can FUBAR your whole setup and will cause you to have to reformat your card and loose ALL your save data.

I just tried to play Sonic Rush Adventure (the sequel to Sonic Rush that works fine by the way). It said it had to format the save data and then everything on the card was overwritten.

Use caution!
I think it is loader.nds that is messing things up. We need a clever person to write a new loader for the autocalls to ysmenu. I think I got that right. Feel free to slate. I don't know shit about programming.
 

Xenon++

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My modified bootlib no longer prevents ROM loading on SDHC.
http://gbatemp.net/index.php?showtopic=208136
See chishmloader/chishm.bin

#new nds.yslaunch_gpl.nds (uses bootlib) works perfect on my SDHC.

Also I reorganized NDS loader part... My code should be more portable than before.

BTW how did you get boot.bin? I think it is a GPLed component...

### So... I'd like update of legacy DSision
smile.gif
 

spinal_cord

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Xenon++ said:
My modified bootlib no longer prevents ROM loading on SDHC.
http://gbatemp.net/index.php?showtopic=208136
See chishmloader/chishm.bin

#new nds.yslaunch_gpl.nds (uses bootlib) works perfect on my SDHC.

Also I reorganized NDS loader part... My code should be more portable than before.

BTW how did you get boot.bin? I think it is a GPLed component...

### So... I'd like update of legacy DSision
smile.gif

So you have modified the load.bin to work on SDHC?
 

CannonFoddr

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OK - I'm lazy I admit it - but can't be bothered to go through 36 pages just to find out a couple of things

> Does this work on acekard 2i ??
> Will it load commercial ROMS NOT using YSMenu but AKAIO loader instead (I've read YSMenu can brick the ak2i) ??
> Does it work with SDHC cards as well ???


Thanks in advance
 

Xenon++

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Once my modified bootlib is integrated in DScovered, I'll make alternative loader.nds for general extlink loader.
#I'm wondering why DScovered doesn't support extlink.dat, which should be better.
 

Xenon++

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Alternative loader.nds is done. Standalone test done, but I cannot test it whole until boot.bin in DScovered updated.

BTW does DScovered corrupts the save? I use Feb 14 version.
 

AAcrazyman

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Xenon++ said:
Alternative loader.nds is done. Standalone test done, but I cannot test it whole until boot.bin in DScovered updated.

BTW does DScovered corrupts the save? I use Feb 14 version.

Xenon++, when will boot.bin be updated? Is it possible for you to update it and just post the download link here?
 

spinal_cord

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Xenon++ said:
BTW does DScovered corrupts the save? I use Feb 14 version.

It does, but only in the same way that ysmenu does. I will remove that 'feature' for the next build to see if anyone still has the problems, but I have never had such a problem on my card at all.

+ Updating DScovered with your loader now...
 

spinal_cord

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AAcrazyman said:
sooooo xenon++'s loader will make DScovered work for SDHC right???

Not only 'will' but DOES. I just tested it.
I'll upload it once I have made a couple of minor changes to Dscovered. I'm afraid that the loader will be the only major update in this build, I have been spending most of my time recently trying to learn snes programming.
 

Xenon++

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Thank you for testing.

By the way, this is snippet of my bootlib module in mshl2tools:
CODEvoid runNdsFile (const char* filename){
ÂÂÂÂstruct stat st;
ÂÂÂÂif (stat (filename, &st) < 0) {
ÂÂÂÂÂÂÂÂ_consolePrintf("Cannot stat %s\n",filename);while(1);
ÂÂÂÂ}
ÂÂÂÂrunNds (chishm_bin, chishm_bin_size, st.st_ino, true, true);
}

So the parameter of runNds "initDisc" has to be true.

#Actually I have omitted clearing registers in bootlibSDHC/MoonShellSimply1.71.6.
 

The Catboy

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Xenon++ said:
The Pink Cat Boy said:
Kinda a dumb question, but will this work on M3 Real (or any of the firmwares in the Hex-Boot?)
At least we must have extlink loader for MoonShell2.
If there is, DScovered will work.
Alright, so how do you get that and what are the steps to installing it?
 

spinal_cord

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Latest update - 10/03/2010

Added setting for softreset through ysmenu, see d_system/options.ini
Now works on SDHC
system folder changes to d_system. (must use new DScovery.exe to set up card)
Added ttmenu.dat for dstt and _ds_menu.dat for R4ds, not need to convert anything (i hope).

Download here.


If you want to override the ysmenu softreset option, change d_system/options.ini, ysmenu_soft_reset=1, this will enable soft reset for all games booting with ysmenu. Setting 0 will return control to ysmenu.

You will have to update your card again through the new DScovery.exe (or just rename the system folder to d_system.
I have also updated the loader.nds to use Xenon++'s update, so it should work right away.
 

AAcrazyman

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It still doesn't work on my Acekard 2.1, AKAIO 1.5.1, and 4gb SDHC setup!
frown.gif

Whenever I try and load a ROM I still get that stupid black screen!
 

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