Hacking Configurable USB Loader

Dr. Clipper

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oggzee said:
Pip_X said:
Where can we get the alternate.dol thingie?
Do we need to rip it from a disc ourselves?

You need to rip it.
look here:
http://gbatemp.net/index.php?showtopic=160710
and here
http://gbatemp.net/index.php?showtopic=161988

It should also be noted that for cfg, you should rename the .dols to the first 4 letters of those names (e.g, RKME.dol, not RKME5D.dol) specified in the second link. Also, rename according to region code, of course.
 

True Grit

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Just tried HOTD 2& 3, and it boots to a black screen. Using usb loader cfg32a with cios rev13a

Is the hermes 222/223 necessary? I don't have this installed (nor would it let me for some reason).
 

Dr. Clipper

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Mortal Kombat Armageddon NTSC on a PAL Wii working with cfg 32a2 with IOS249 rev 13 and alternate .dol.

It took me a few hours to find a WBFS manager that could detect the WBFS partition on my drive as Windows wouldn't assign a drive letter to it (wbfsgui run as administrator FTW). Once I had that, extracting the alternate .dol with Wii Scrubber wasn't too hard.

I so wish there was a way to just find the alternate .dol in the game itself and execute it directly from the drive, though.
 

DaFees

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Here's a fresh one for you all. Lately, when I'd play my guitar hero games, World Tour and Smash Hits, I would sometimes experience skipping, where the song would repeat itself over and over for a few seconds then resume as normal. When this happens in the menus it is ok, but when this happens in game the music skips but the notes don't so then what your actually playing doesn't line up with the song.

If it helps I have IOS 249 installed, cIOS 38 rev13a installed, and hermes ios 222 installed. I should note however this happened before installed cIOS 38r ev13a, tonight.

Any explanations on this one?
 

Dr. Clipper

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DaFees said:
Here's a fresh one for you all. Lately, when I'd play my guitar hero games, World Tour and Smash Hits, I would sometimes experience skipping, where the song would repeat itself over and over for a few seconds then resume as normal. When this happens in the menus it is ok, but when this happens in game the music skips but the notes don't so then what your actually playing doesn't line up with the song.

If it helps I have IOS 249 installed, cIOS 38 rev13a installed, and hermes ios 222 installed. I should note however this happened before installed cIOS 38r ev13a, tonight.

Any explanations on this one?
Sounds like it could be a drive spindown issue. If rev 13 fixes it, then that's definitely what it was. I had a similar problem in some Hudson games, and rev 12/13 were the only things to fix it (Hermes' IOS 222/223 made it less frequent, but didn't fix it).
 

DaFees

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Dr. Clipper said:
DaFees said:
Here's a fresh one for you all. Lately, when I'd play my guitar hero games, World Tour and Smash Hits, I would sometimes experience skipping, where the song would repeat itself over and over for a few seconds then resume as normal. When this happens in the menus it is ok, but when this happens in game the music skips but the notes don't so then what your actually playing doesn't line up with the song.

If it helps I have IOS 249 installed, cIOS 38 rev13a installed, and hermes ios 222 installed. I should note however this happened before installed cIOS 38r ev13a, tonight.

Any explanations on this one?
Sounds like it could be a drive spindown issue. If rev 13 fixes it, then that's definitely what it was. I had a similar problem in some Hudson games, and rev 12/13 were the only things to fix it (Hermes' IOS 222/223 made it less frequent, but didn't fix it).

Oops, thanks for the reply my initial post was not worded correctly. What I meant to say is that this skipping happened both before and after installing rev13a which meant that installing rev13a didn't make much a difference. If it helps I load all my guitar based games with m-load 222 for obvious reasons (mics).
 

zektor

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oggzee said:
gameshark said:
the alternate.dol plugin does not work.
Tryed with redsteel and mohh2

Does it load ok? Or, what happens?


I tried with two I have, SSX Blur and RedSteel. SSX Blur works fine with the alt dol, but RedSteel goes to a black screen and the remote looses sync...and that is it. The same alt dol method does work for RedSteel in USB Loader GX however. Still, I would love to see it work here as I much prefer this loader
smile.gif
 

Dr. Clipper

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DaFees said:
Oops, thanks for the reply my initial post was not worded correctly. What I meant to say is that this skipping happened both before and after installing rev13a which meant that installing rev13a didn't make much a difference. If it helps I load all my guitar based games with m-load 222 for obvious reasons (mics).
Have you tried loading the game with rev 13 instead? Even if the mic doesn't work (I think it might, though) you will see if your skipping problem is caused by that.
 

DaFees

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Dr. Clipper said:
DaFees said:
Oops, thanks for the reply my initial post was not worded correctly. What I meant to say is that this skipping happened both before and after installing rev13a which meant that installing rev13a didn't make much a difference. If it helps I load all my guitar based games with m-load 222 for obvious reasons (mics).
Have you tried loading the game with rev 13 instead? Even if the mic doesn't work (I think it might, though) you will see if your skipping problem is caused by that.

How do I do this? rev13 isn't showing up as an option under the ios option under this loader.
 

oggzee

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TeenTin said:
oggzee said:
For info, I tested the alt.dol with Mortal Kombat Armageddon (pal) and it works for me.
(with cfg 32a2)
with cIOS222 ?


For me it works fine with either cios 249,222,223.
Alternative dol is a must for this game.

True Grit said:
Just tried HOTD 2& 3, and it boots to a black screen. Using usb loader cfg32a with cios rev13a
Is the hermes 222/223 necessary? I don't have this installed (nor would it let me for some reason).

Yes hermes 222/223 is required, as it provides the ability to block ios reload.
btw, only HOTD 2 requires this, HOTD 3 works fine even without ios reload block and on cios 249.

QUOTE(Dr. Clipper @ Jun 20 2009, 05:59 AM)
Mortal Kombat Armageddon NTSC on a PAL Wii working with cfg 32a2 with IOS249 rev 13 and alternate .dol.

It took me a few hours to find a WBFS manager that could detect the WBFS partition on my drive as Windows wouldn't assign a drive letter to it (wbfsgui run as administrator FTW). Once I had that, extracting the alternate .dol with Wii Scrubber wasn't too hard.

I so wish there was a way to just find the alternate .dol in the game itself and execute it directly from the drive, though.

That would be neat!
wink.gif
 

oggzee

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zektor said:
I tried with two I have, SSX Blur and RedSteel. SSX Blur works fine with the alt dol, but RedSteel goes to a black screen and the remote looses sync...and that is it. The same alt dol method does work for RedSteel in USB Loader GX however. Still, I would love to see it work here as I much prefer this loader
smile.gif


Ghostbusters runs just fine with the latest USB Loader CFG and rev13a....so does Indy!

Thanks for the reports! Good to know.
I'll try making RedSteel work too.

QUOTE(Jodiskett @ Jun 20 2009, 08:24 AM) hi all
ogzee have you put a customizable path for alternate .dol ?

Not yet, will be there.
 

WiiPower

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oggzee said:
zektor said:
I tried with two I have, SSX Blur and RedSteel. SSX Blur works fine with the alt dol, but RedSteel goes to a black screen and the remote looses sync...and that is it. The same alt dol method does work for RedSteel in USB Loader GX however. Still, I would love to see it work here as I much prefer this loader
smile.gif


Ghostbusters runs just fine with the latest USB Loader CFG and rev13a....so does Indy!

Thanks for the reports! Good to know.
I'll try making RedSteel work too.


Are both magic words inside the memory before the apploader code? The 1st is at the end of the disc id(which is 0x20 bytes long) and the 2nd one is at 0x80000020.
 
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