Do you have cIOS38 rev 13 or 13b by any chance? This is a well known bug with those cIOSes. Just use Reset instead of "Wii Menu" to finish your games, or use one of Hermes' IOSes as mentioned above.DaFees said:Ok, may I just say that I was looking at some loaders yesterday and this one caught my eye. I installed it and was instantly blown away; not only by the look, but the feel and ease of use.
Three things come to my mind however. Will there ever be an auto-update feature? Will this loader ever be able to get usb microphones to work in games like guitar hero world tour or rock band 2? I know this can extract isos from your wii games and save them to the device of your chossing, but will this loader ever support this same function but with gamecube games
as well?
If any of these are already possible or will be possible soon, please do let me know.
Mikes already work. Use Hermes' IOS223. There are instructions in this thread and in the OP for installing it and configuring cfgUL to use it.
QUOTEEDIT AGAIN - I restarted the system after reripping the game and now the game runs. Now, any idea what was going on here?
not at the moment but I'm sure someone will get on it sooner or laterDaFees said:Thank you Dr. Clipper, I installed CIOS 222 (used all the defaults) and that solved my mic issues instantly. For the second point, how would I know if I have cIOS38 rev 13 or 13b installed? Now since I installed CIOS 222 would that solve the issue surrounding this point?
One more thing, and anybody can answer this: Is there an app that can do for gamecube games what this loader does in terms of ripping wii games to a usb drive (as in it rips only the game and doesn't include all the blank space necessary to make the isos exactly 4.7gb)?
wiiztec said:I found a bug in v31 when I tried to use ocarina codes with ACCF using IOS 222-mload the wiimote desynced before the ocarina confirmation dialog appeared
It seems to be an issue of 222-mload, not a bug in the loader.wiiztec said:wiiztec said:I found a bug in v31 when I tried to use ocarina codes with ACCF using IOS 222-mload the wiimote desynced before the ocarina confirmation dialog appeared
You see this oggzee?
wiiztec said:wiiztec said:I found a bug in v31 when I tried to use ocarina codes with ACCF using IOS 222-mload the wiimote desynced before the ocarina confirmation dialog appeared
You see this oggzee?
oggzee said:wiiztec said:wiiztec said:I found a bug in v31 when I tried to use ocarina codes with ACCF using IOS 222-mload the wiimote desynced before the ocarina confirmation dialog appeared
You see this oggzee?
Yes, I've seen this, I think the problem is that I don't re-init the wiimode after ios reload, i will look into this, when I get time.
Sorry everyone for not making a new release for a while, but I was really busy for the past week
Bronzodiriace said:
eteles said:Hello again!
I can´t load my sims racing! I get a green screen freeze...
Using CFG USB loader 0.31c 002 fix + cIOS rev 12... Any ideas?
Thanks!
Yes, My Sims Racing needs rev13a to run.popandgolf said:eteles said:Hello again!
I can´t load my sims racing! I get a green screen freeze...
Using CFG USB loader 0.31c 002 fix + cIOS rev 12... Any ideas?
Thanks!
Please use the CFG with cIOS rev13 only.
Cory321 said:Hi oggzee, remember me? Im the one who asked u for adding WiiRD support to your Configurable USB Loader.
Have you tried to implement it? Are you working on it?
I don't want to bother you, but i would really like that function, and also i NEED it (my Wii can't read discs) :S
Please it would be an awesome function not just for me, for all the people.
And I have to ask you other thing, what does the ''debug'' option in the Configurable USB Loader does? In a update it says this:
- Debugging can be enabled with option: debug=1
It will also show some music related info
What does that option do?
Thanks