Darmanitan said:
Alright, so we've seen the WiiU yesterday on E3, then suddenly the whole world complains:
1. "What a gimmick!"
Sorry if this is insulting you in any way, but whoever says that's a gimmick is an idiot. Gimmicks are what makes gaming special. What do you want to see at E3 then?
Any improvement will be called a gimmick in your opinion. If Nintendo just came back with a normal Wii with better graphics, you'd say "Oh that's just a stupid gimmick! What a fail, Nintendo!" Seriously, cut it out. Everything is a gimmick to those that think the WiiU's concept is a gimmick.
2. "The controller would be horribly uncomfortable!"
Guys, this is
Nintendo we're talking about. At the launch of the Wii, everyone thought the remote was a brick. Literally a brick. What happened then? It turned out to be great. Very comfortable grip, attachable nunchuck, customizable gameplay, etc.
I mean honestly, don't you think that a company as big as Ninty would study that stuff well? I'll bet to you that if you were there at E3 and tried the controller, you'd take your words back. Alright, maybe I'm being too much of a fanboy. Ignore the previous 2 sentences. All I wanna say is that you really have no right to judge how comfortable something is without even trying it.
3. "Wasn't Nintendo the type that didn't care much about graphics?!
Don't be another Sony, Nintendo."
Nintendo really didn't care about graphics, and STILL doesn't. Apparently a good fraction of the world does, so it's Nintendo's job to ensure that their console is suitable and can be bought by all sorts of gamers. Even if you don't care that much about graphics yourself,
why COMPLAIN if they give you BETTER graphics? Sure, you might not care much about graphics, but there's NO WAY on earth better graphics is a bad thing. Just appreciate Nintendo's effort.
Hmm
QUOTEgim·mick
? ?[gim-ik]
–noun
1.
an ingenious or novel device, scheme, or stratagem,
especially one designed to attract attention or increase appeal.
Bolding is my own.
The implication of that is surely that it is that it need not be of much practical worth. To answer your question I would rather see refinement far more than gimmicks.
I will certainly not argue against it being an interesting development and may even be useful (I do like my multiple screens) but calling it a refinement is more of a stretch.
2) Uncomfortable. First to answer another question I personally find the wii controller less than brilliant for many gameplay styles and will usually drag a gamecube controller in if possible.
http://cdn.venturebeat.com/wp-content/uplo...11/06/WiiU1.jpg
Going to have to go in for calculations.
The screen we know to be 6.2 inches or about 157mm
The diagonal length of that picture is about 325 pixels.
As and aside 280 by 160 pixels high gives a near enough widescreen image.
157/325 gives about 0.5 mm a pixel.
Hands are in the way so I had to go up a bit.
That places the width at around 460 pixels or 230 mm wide. The original DS is slightly under 15, DVD cases about 19mm . This makes the middle point of each hand which then gets to factor into moment and weight calculations (longer distances are worse in this case).
268 pixels or 134mm high
43 pixels for the Dpad or a little over 21mm for the Dpad. Around that of the original DS (gamecube is smaller at around 17.5mm, GBA sp which is nearer 18mm, GBA and GB colour are all smaller, not far off a 360 which is slightly bigger at about 23m as is an original PSP at about 24mm, PS1 and original xbox (controller S)) but usage is more important than size I guess. I am hesitant to guess rise height and feel though.
Analog nubs (the picture, some logic and everything I saw says nubs, if they are proper sticks then I will have to change some things) are 27 pixels diameter (about 13.5mm and appear flat with a raised ridge which is quite different to everything I have around me.
http://www.blogcdn.com/www.joystiq.com/med.../wiiuhw6767.jpg says nubs too.
Midpoint of the nub is about 19mm from the edge on both sides.
Midpoint of the Dpad is about 60mm from the top
Midpoint of the Y button to the midpoint of A is about 18mm and perhaps more importantly around 10mm from edge to edge
Buttons are 16 pixels or 8mm which is smaller than a gamecube b button or more in line with a GBC buttons but bigger than an original DS (360 for reference are 10mm)
The issue of trigger placement vs nubs comes into play I guess.
http://gearmedia.ign.com/gear/image/articl...3510613-000.jpg
124 pixels high which means 134 mm from the previous picture and about 1.1mm per pixel.
Inner edge of triggers are about 25 pixels or 27.5mm from the edge
17 pixels wide says nearly 19mm across.
22 pixels (rough guess as fingers were in the way) down from the top to tops of the trigger or about 24mm
Angles make it tough to guess the length.
106 pixels for what I guess is the battery cover 116.6mm by 65 pixels or 71.5 mm . I am not going to guess at depth or size of battery but that would allow a nice guess for battery weight if so (I am guessing Nintendo did not solve the battery weight problem). I will note angles again- it appeared to sit on the table for the video so that ridge and the bottom probably end allowing it to stay flat.
[conspiracy mode]I would not say Nintendo are above reducing the weight via battery for the purposes of E3[/conspiracy mode]
I might try and find a decent side shot or see if I can snatch one from a video.
My printer broke and I lack a decent CNC machine right now or I might try fabbing one to get an idea. The measurements bit got me curious so I drew one on paper and taped an original DS to the back for weight.
I suspect many fear a dreamcast controller return and given the wii remote not exactly being a paragon of ergonomics (Nintendo have a successful console with employing such things- why not try it again) and my little experiment says ehh- better than I expected but not brilliant especially if you want to use triggers and Dpad/buttons rather than nubs or play one handed. Even dropping down to an original GBA did not help matters much.
3) (graphics)- I would accuse people of asking the wrong question/thinking about the wrong point. This is still "backwards graphics" however the subsequent what nearly 6 years since the 360 launched the graphics chips have dropped in price not to mention placing them in the same ballpark as the other consoles might well make the lives of developers easier allowing for parallel development.
In the end certainly people need to think more before speaking/typing and you have some ideas that could be formed into points but I suspect it is not as clear cut as you might hope it to be.