Compiling Wiiero Source Code

Discussion in 'Wii - Emulation and Homebrew' started by Wellington2k, Sep 20, 2014.

  1. Wellington2k
    OP

    Wellington2k DO YOU HAS?

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    Nov 1, 2010
    United States
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    Hello.
    I been trying to get into Wii homebrew development, so I decided to try and make some edits to existing open source games. I can't seem to get the game Wiiero to compile, though.
    Here the error I get:
    Code:
    c:/devkitpro/devkitppc/bin/../lib/gcc/powerpc-eabi/4.8.2/../../../../powerpc-eabi/bin/ld.exe: cannot find -lsmpeg
    c:/devkitpro/devkitppc/bin/../lib/gcc/powerpc-eabi/4.8.2/../../../../powerpc-eabi/bin/ld.exe: cannot find -ltremor
    c:/devkitpro/devkitppc/bin/../lib/gcc/powerpc-eabi/4.8.2/../../../../powerpc-eabi/bin/ld.exe: cannot find -lfreetype
    c:/devkitpro/devkitppc/bin/../lib/gcc/powerpc-eabi/4.8.2/../../../../powerpc-eabi/bin/ld.exe: cannot find -ljpeg
    c:/devkitpro/devkitppc/bin/../lib/gcc/powerpc-eabi/4.8.2/../../../../powerpc-eabi/bin/ld.exe: cannot find -lpng
    c:/devkitpro/devkitppc/bin/../lib/gcc/powerpc-eabi/4.8.2/../../../../powerpc-eabi/bin/ld.exe: cannot find -lz
    I assume that means it can't find the requested libraries. So I downloaded Libpng, but I can't seem to find where to put it. I tried to put it in \portlibs\ppc\ and in \libogc\ but no luck.
    Here is a copy of the makefile:
    Code:
    #---------------------------------------------------------------------------------
    # Clear the implicit built in rules
    #---------------------------------------------------------------------------------
    .SUFFIXES:
    #---------------------------------------------------------------------------------
    ifeq ($(strip $(DEVKITPPC)),)
    $(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
    endif
     
    include $(DEVKITPPC)/wii_rules
     
    #---------------------------------------------------------------------------------
    # TARGET is the name of the output
    # BUILD is the directory where object files & intermediate files will be placed
    # SOURCES is a list of directories containing source code
    # INCLUDES is a list of directories containing extra header files
    #---------------------------------------------------------------------------------
    TARGET        :=    $(notdir $(CURDIR))
    BUILD        :=    build
    SOURCES        :=    src
    DATA        :=    data 
    INCLUDES    :=
     
    #---------------------------------------------------------------------------------
    # options for code generation
    #---------------------------------------------------------------------------------
     
    CFLAGS    =  -O3 -Wall $(MACHDEP) $(INCLUDE) -DWII_MODE
    CXXFLAGS    =    $(CFLAGS)
     
    LDFLAGS    =    -g $(MACHDEP) -Wl,-Map,$(notdir $@).map -DWII_MODE -mrvl
     
    #---------------------------------------------------------------------------------
    # any extra libraries we wish to link with the project
    #---------------------------------------------------------------------------------
    #LIBS    :=    -lSDL_mixer -mrvl  -lz -lSDL -lfat -lwiiuse -lbte -logc -lm  -lmad -lasnd
    LIBS    :=    -lSDL_ttf -lSDL_gfx -lSDL_mixer -lsmpeg -ltremor -lSDL_image -lfreetype -ljpeg\
                -lpng -lSDL -lz -lfat -lwiiuse -lwiikeyboard -lbte -logc -lm -lstdc++
               
    #LIBS    :=    -lSDL_net -lSDL_ttf -lSDL_gfx -lSDL_mixer -lSDL_image -lSDL \
    #                -lsmpeg -ljpeg -lpng -lfreetype -ltremor  \
    #                -lz -lfat -lwiiuse -lbte -logc -lm -lwiikeyboard -lstdc++
     
    #---------------------------------------------------------------------------------
    # list of directories containing libraries, this must be the top level containing
    # include and lib
    #---------------------------------------------------------------------------------
    LIBDIRS    :=
     
    #---------------------------------------------------------------------------------
    # no real need to edit anything past this point unless you need to add additional
    # rules for different file extensions
    #---------------------------------------------------------------------------------
    ifneq ($(BUILD),$(notdir $(CURDIR)))
    #---------------------------------------------------------------------------------
     
    export OUTPUT    :=    $(CURDIR)/$(TARGET)
     
    export VPATH    :=    $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
                        $(foreach dir,$(DATA),$(CURDIR)/$(dir))
     
    export DEPSDIR    :=    $(CURDIR)/$(BUILD)
     
    #---------------------------------------------------------------------------------
    # automatically build a list of object files for our project
    #---------------------------------------------------------------------------------
    CFILES        :=    $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
    CPPFILES    :=    $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
    sFILES        :=    $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
    SFILES        :=    $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
    BINFILES    :=    $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
     
    #---------------------------------------------------------------------------------
    # use CXX for linking C++ projects, CC for standard C
    #---------------------------------------------------------------------------------
    ifeq ($(strip $(CPPFILES)),)
        export LD    :=    $(CC)
    else
        export LD    :=    $(CXX)
    endif
     
    export OFILES    :=    $(addsuffix .o,$(BINFILES)) \
                        $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \
                        $(sFILES:.s=.o) $(SFILES:.S=.o)
     
    #---------------------------------------------------------------------------------
    # build a list of include paths
    #---------------------------------------------------------------------------------
    export INCLUDE    :=    $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \
                        $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
                        -I$(CURDIR)/$(BUILD) \
                        -I$(LIBOGC_INC)
     
    #---------------------------------------------------------------------------------
    # build a list of library paths
    #---------------------------------------------------------------------------------
    export LIBPATHS    :=    $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \
                        -L$(LIBOGC_LIB)
     
    export OUTPUT    :=    $(CURDIR)/$(TARGET)
    .PHONY: $(BUILD) clean
     
    #---------------------------------------------------------------------------------
    $(BUILD):
        @[ -d $@ ] || mkdir -p $@
        [USER=37900]make[/USER] --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
     
    #---------------------------------------------------------------------------------
    clean:
        [USER=325063]Echo[/USER] clean ...
        @rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol
     
    #---------------------------------------------------------------------------------
    run:
        wiiload $(TARGET).dol
     
     
    #---------------------------------------------------------------------------------
    else
     
    DEPENDS    :=    $(OFILES:.o=.d)
     
    #---------------------------------------------------------------------------------
    # main targets
    #---------------------------------------------------------------------------------
    $(OUTPUT).dol: $(OUTPUT).elf
    $(OUTPUT).elf: $(OFILES)
     
    #---------------------------------------------------------------------------------
    # This rule links in binary data with the .jpg extension
    #---------------------------------------------------------------------------------
    %.jpg.o    :    %.jpg
    #---------------------------------------------------------------------------------
        [USER=325063]Echo[/USER] $(notdir $<)
        $(bin2o)
     
    -include $(DEPENDS)
     
    #---------------------------------------------------------------------------------
    endif
    #---------------------------------------------------------------------------------
    
    Thanks for the help!
     
  2. Wellington2k
    OP

    Wellington2k DO YOU HAS?

    Member
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    Nov 1, 2010
    United States
    Somewhere in this world of ours
    Does no one know what the issue is? Do you need any more info to help decipher the problem?
     
  3. naxil

    naxil GBAtemp Advanced Fan

    Member
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    Oct 26, 2011
    Italy
    U miss some lib...
     
  4. Wellington2k
    OP

    Wellington2k DO YOU HAS?

    Member
    760
    364
    Nov 1, 2010
    United States
    Somewhere in this world of ours
    I understand that and I know which libraries are missing (one being libPNG). What I can't figure out is where these libraries belong.