Compiling .patch File

Discussion in 'Wii - Hacking' started by BigEN, Mar 6, 2009.

Mar 6, 2009

Compiling .patch File by BigEN at 1:06 AM (1,139 Views / 0 Likes) 14 replies

  1. BigEN
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    Newcomer BigEN Member

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    Sorry, I never compiled something for the Wii (using DevKitPro), but with Eclipse.

    So... how do I compile .patch-files with DevKitPro for creating dol-files!?
     
  2. Arm the Homeless

    Member Arm the Homeless Custom Title

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    ... O_O
     
  3. icefireicefire

    Member icefireicefire GBATemp Fails.

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    I agree completely Arm.
     
  4. BigEN
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    Newcomer BigEN Member

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    Okay. Thanks for nothing.
    Be sure, I need no help from people who cry like baby cause they're banned on multiple chats or something.
     
  5. BigEN
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    Newcomer BigEN Member

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    I agree completely.
     
  6. WiiCrazy

    Member WiiCrazy Be water my friend!

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    You don't compile patch files... you need to use patch or diff tools to first modify the original source then you need to compile the patched source..

    what are you trying to compile? mplayer? libfat with patches?
     
  7. BigEN
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    Newcomer BigEN Member

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    ARC 1.1 to work with own update servers
    thanks for answering [​IMG]
     
  8. oneleggedjack

    Member oneleggedjack GBAtemp Regular

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    HA! actin like you don't know
     
  9. mousex

    Member mousex GBAtemp Advanced Fan

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    Why do you write that you agree with yourself?
     
  10. D-Jay

    Member D-Jay GBAtemp Fan

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    Cause he does [​IMG]
     
  11. david432111

    Member david432111 GBAtemp Advanced Fan

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    @bigen Just edit the source and choose the make option you don't need any patch files. [​IMG]
    @everyone else: Lay off, if your not going to help, don't post.
     
  12. BigEN
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    Newcomer BigEN Member

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    Yes, I know how to edit and compile.
    But there are two patches needed.
    I took the first one by manually editing the files but the second one needs a lib, I don't have in my libogc.
    The network_wii files. Don't find it.
     
  13. nIxx

    Member nIxx GBAtemp Maniac

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    Are you sure that you know what you are doing !?
    Anyway try a newer libogc !? network_wii.c is definatly part of libogc because i have it [​IMG]
     
  14. BigEN
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    Newcomer BigEN Member

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    Also, there's none in 1.7.1a [​IMG]
     
  15. WiiCrazy

    Member WiiCrazy Be water my friend!

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    You only have the headers and libraries (.a files) probably... you need the sources to be able to patch them,

    You should have the exact libogc sources (if patched ones changed after that patch is created) that the app is built with...

    for example, to be able to compile mplayer by team twiizers you need to have mplayer sources at revision 27458
    http://www.wiibrew.org/wiki/Mplayer

    So, to be able to compile anyregion changer with patches you need to have the exact version of libogc that original author applied the patches...

    And the easiest is, request the patched lib sources or libs themselves from the app's author... maybe it does indeed comes with sources and you only need to temporarily replace your libogc libs with the ones supplied by the author of the program. (example is mplayerwii)

    Sorry can't specifically help but that patching business is really ugly...
     

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