

RadioShadow said:When repacking the contents of 00000005.app, use the 'u8coes_v0.1_eng' tool instead of the 'u8pack' tool to create the 00000005.app.
All you have to do is replace/edit the necessary files. Open the 'u8coes_v0.1_eng'. On the first row, select the original '00000005.app' file. The second row will automatically select the extracted 00000005.app folder. On the third row, chose a place to save the file (save as new file, not overwrite original). Delete original 05.app and rename new 05.app.
I wonder if using the wii generic patcher will work on the Mega Drive wads?

RadioShadow said:What do you mean by the sound if f***ed up?

samsam12 said:after you make them are you gonna upload them?

Da_GPer said:OK. After reading everyones info and doing some tests myself, I have figured out a few things. One, the u8coes_v0.1_eng program doesnt seem to insert or change any files when used as I have took the 05 app file, used the Wii SDK program to remove the D64 file, checked the file to make sure the D64 file is gone, and then used the new 05 app file without the D64 file as the original. After making a new 05 app file using the no D64 app one as the original, I checked the new one to see whats in it. There was no D64 file, even though the files Im using to modify the app file has one. So..... the u8coes_v0.1_eng program is completely useless. Now, heres what I have found that can be useful. While, it may not be working yet, I have found that if you do use the u8pack_v0.08_eng program and insert the D64 file you want into it then save it as a Firmware U8 Archive w/ MD5, youll see the program run, but still a black screen. Thats a hint that there is something working yet we still dont know the final steps to show the game.

WiiCrazy said:samsam12 said:after you make them are you gonna upload them?
Well actually I have no such intentions since it needs lots of things to do like changing manuals pictures and such. But as things get cleared up I would write the steps needed to inject c64 games.

FGOD said:WiiCrazy said:samsam12 said:after you make them are you gonna upload them?
Well actually I have no such intentions since it needs lots of things to do like changing manuals pictures and such. But as things get cleared up I would write the steps needed to inject c64 games.
that would be nice since i tried it myself but ended up with still IK instead of Run The Gauntlet which i replaced it for...
weird...

Da_GPer said:OK. I think this should be enough info to answer the question, is the D64 file even being used. I took a look at the C64 WAD for Paradroid. Heres the 05 app.
EUR.arc
home.csv
home_nosave.csv
LZ77_banner.tpl
LZ77_keyboard.tpl
LZ77_snapshot.bin
LZ77_straps.tpl
Opera.arc
paradroid
wbf1.brfna
Notice, like the other C64 WADS, no D64 file..... This means that the game must be hidden somewhere else, either condensed or rewritten in some way. The D64 file in IK either might be leftover info that Nintendo might have forgotten to remove or something..... or maybe that game actually uses the D64 file while the rest dont, but that wouldnt seem correct, now would it? I guess this leave only two choices. One, look for and figure out where the actual game data is located in each WAD or two, which would be easier to do, but I cant do, because I dont know how to code or program, is to take the source for the C64 emulator, Frodo, and port a C64 emulator for the Wii. Id say the second choice.

Da_GPer said:OK. I think this should be enough info to answer the question, is the D64 file even being used. I took a look at the C64 WAD for Paradroid. Heres the 05 app.
EUR.arc
home.csv
home_nosave.csv
LZ77_banner.tpl
LZ77_keyboard.tpl
LZ77_snapshot.bin
LZ77_straps.tpl
Opera.arc
paradroid
wbf1.brfna
Notice, like the other C64 WADS, no D64 file..... This means that the game must be hidden somewhere else, either condensed or rewritten in some way. The D64 file in IK either might be leftover info that Nintendo might have forgotten to remove or something..... or maybe that game actually uses the D64 file while the rest dont, but that wouldnt seem correct, now would it? I guess this leave only two choices. One, look for and figure out where the actual game data is located in each WAD or two, which would be easier to do, but I cant do, because I dont know how to code or program, is to take the source for the C64 emulator, Frodo, and port a C64 emulator for the Wii. Id say the second choice.

WiiCrazy said:Da_GPer said:OK. I think this should be enough info to answer the question, is the D64 file even being used. I took a look at the C64 WAD for Paradroid. Heres the 05 app.
EUR.arc
home.csv
home_nosave.csv
LZ77_banner.tpl
LZ77_keyboard.tpl
LZ77_snapshot.bin
LZ77_straps.tpl
Opera.arc
paradroid
wbf1.brfna
Notice, like the other C64 WADS, no D64 file..... This means that the game must be hidden somewhere else, either condensed or rewritten in some way. The D64 file in IK either might be leftover info that Nintendo might have forgotten to remove or something..... or maybe that game actually uses the D64 file while the rest dont, but that wouldnt seem correct, now would it? I guess this leave only two choices. One, look for and figure out where the actual game data is located in each WAD or two, which would be easier to do, but I cant do, because I dont know how to code or program, is to take the source for the C64 emulator, Frodo, and port a C64 emulator for the Wii. Id say the second choice.
You should search for a specific
1. a specific series of bytes in the code of the game or in the data area
2. specific series of bytes in the music routine (downloading the game sid helps or finding the disassembly of it)![]()
other than d64 there could be plenty of files that c64 code could be residing like t64, tap, p00, prg files (with extension and without extension) or even it could be attached into the 1.app, kernal, basic and 1541 rom is already there.
Most of the c64 games you download off the web is cracked and crunched (compressed) and an intro put in it so they differ completely from the original released files. Actually running the game in an emulator, freezing it and taking a snapshot of memory helps in that.
I have only the ik game's wads so I can't comment spesifically...
