Hi folks,
I made some cmake scripts a few weeks ago, with those you can easily port cmake projects to devkitpro with only minor changes.
The repo url is https://github.com/Lectem/3ds-cmake
The reason I'm sharing it here is that I'd like people to use the same scripts instead of baking their own, so that it will be easier to maintain those in the future.
A quick example of its functionnalities :
Hope it will help some people around here !
I made some cmake scripts a few weeks ago, with those you can easily port cmake projects to devkitpro with only minor changes.
The repo url is https://github.com/Lectem/3ds-cmake
The reason I'm sharing it here is that I'd like people to use the same scripts instead of baking their own, so that it will be easier to maintain those in the future.
A quick example of its functionnalities :
Code:
cmake_minimum_required(VERSION 2.8)
project(hello_world)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${DKA_SUGGESTED_C_FLAGS}") # Use the devkitArm suggested flags. This is not mandatory.
# Note that you must copy the cmake folder and the DevkitArm3DS.cmake file in this directory
list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_LIST_DIR}/cmake) # Add the cmake folder to the modules paths, so that we can use the tools and find_package for ctrulib
include(Tools3DS) # Include all the macros and tools needed for 3ds development.
find_package(CTRULIB REQUIRED) # Look for ctrulib
add_executable(hello_world source/main.c) # Create the elf file
target_link_libraries(hello_world ${LIBCTRU_LIBRARIES}) # Link ctrulib
target_include_directories(hello_world PUBLIC ${LIBCTRU_INCLUDE_DIRS}) # Add the ctrulib include folder
add_3dsx_target(hello_world) # Generate the .3dsx and .smdh from the hello_world target
Hope it will help some people around here !