Clock flipping

Discussion in '3DS - Console, Accessories and Hardware' started by Dotmore, Dec 22, 2015.

  1. Dotmore
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    Dotmore GBAtemp Advanced Fan

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    Ok, i found this weird issue today.. Whenever im in in the drawing app (where u can draw pictures, export pictores etc) my clock is tripping.. This happens on EmuNAND, not sur about SysNAND. Is this normal? :S
     
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  2. MarcusD

    MarcusD nobody's hero

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    a pixel between life and death
    Haha, It happens to me too in the game notes :D I think it's because of a patching bug, so it tries to do something with the SysNAND's clock, so it freaks out a bit. Idk really, it's just speculation. But don't worry, it's just a funny side-effect of running an EmuNAND, nothing is harmed :D It only has positive "side-effects", it makes me laugh :D
     
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  3. zoogie

    zoogie simple pimp tool

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    I don't understand how a clock can flip or trip. Need better description.

    Are you just saying time changes between emu and sys nand? That's normal since the nands are running seperately and independently.
     
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  4. MarcusD

    MarcusD nobody's hero

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    a pixel between life and death
     
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  5. zoogie

    zoogie simple pimp tool

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    lol
    Are your emu/sysnand's linked or unlinked? Gateway?
    Never seen that bug before.
     
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  6. MarcusD

    MarcusD nobody's hero

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    a pixel between life and death
    It was rxTools 2.6, and yes, unlinked.
     
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  7. zoogie

    zoogie simple pimp tool

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    Just guessing maybe its memory corruption from rxtools or some other homebrew you're running. This isn't happening in sysnand, right?
    If sysnand, it could be a hardware issue.
     
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  8. MarcusD

    MarcusD nobody's hero

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    a pixel between life and death
    It's an EmuNAND-only issue, and only happens to me in the "Game Notes" applet, which is really weird :unsure:
     
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  9. zoogie

    zoogie simple pimp tool

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    Just use a different rxtools version (or cakes) and see if that fixes it.
     
  10. MarcusD

    MarcusD nobody's hero

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    a pixel between life and death
    It's a semi-permanent bug: It only happens only on EmuNAND, but no matter what, it happens every time, but only in the "Game Notes" applet.
    rxTools 2.6/3.0/nightlies, happens every time.

    But with nightly rxTools builds it seems the problem is gone :P The notifications crash bug is fixed too :O
     
    Last edited by MarcusD, Dec 22, 2015
  11. zoogie

    zoogie simple pimp tool

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    You haven't been modifying system titles on emunand, have you? The only other solution I could think of is to start a new emunand and see if that helps.
     
  12. MarcusD

    MarcusD nobody's hero

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    a pixel between life and death
    No, I haven't :P Only rxTools' patches are applied, I edited nothing else.

    It only happened on 10.x, which is strange. To be more precise, the 10.1 update introduced this bug, and was present until I updated to rxTools nightlies.

    Edit: It's rxTools.dat's fault! :O :rofl2:
    If I'm launching rxTools nightly code.bin with HomemenuHax&CtrBootManager combo, it doesn't happen.
    If I'm launching rxTools nightly with rxTools 3.0's rxTools.dat via 9.2 MSET, it reinstalls the data suite, and the clock spazzes out in the "Game Notes" applet.
    Also, the data suite generated by rxTools.dat is not compatible with rxTools/code.bin's data suite, so it's recreated if you switch between launch methods. :teach:

    Edit2: Also, rxTools.dat changes the version to RX3D, while the code.bin version changes the version to RX-E... Weiiiiiird :unsure:
     
    Last edited by MarcusD, Dec 22, 2015
  13. SomeGamer

    SomeGamer GBAtemp Guru

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    This looks awesome! A reason alone to get a <=9.2 3DS!
     
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