Ok, I know it's not out there; but I have a theory that might work.
The file structure for the Vita version has everything put away into a .PAK file which I cannot open; the rename it as a .ZIP file trick and normal .PAK editing software for Half-Life MOdding doesn't seem to get it open; So I am assuming the File is encrypted in some sense.
However; I know that for the vita to be able to read anything from the .PAK files; there has to be a decryption key somewhere that it accesses, I think it's in the Eboot file; but I'm not positive.
Is there a way to read the contents of the Eboot, or is there something That I'm missing with the .PAK files?
If I could just get into the files, I'll see about making an english patch for this game.
Who knows, Little Busters CE for the Vita has the same file structure; If I can get into this then I can get into that and possibly make an english patch for that game as well.
Above is a screen shot of the files in Clannad for the Vita
The file structure for the Vita version has everything put away into a .PAK file which I cannot open; the rename it as a .ZIP file trick and normal .PAK editing software for Half-Life MOdding doesn't seem to get it open; So I am assuming the File is encrypted in some sense.
However; I know that for the vita to be able to read anything from the .PAK files; there has to be a decryption key somewhere that it accesses, I think it's in the Eboot file; but I'm not positive.
Is there a way to read the contents of the Eboot, or is there something That I'm missing with the .PAK files?
If I could just get into the files, I'll see about making an english patch for this game.
Who knows, Little Busters CE for the Vita has the same file structure; If I can get into this then I can get into that and possibly make an english patch for that game as well.
Above is a screen shot of the files in Clannad for the Vita