Just for those of you that are against cioscorp due to IOS changes, you should note that every time you use a backup launcher, you're making the game use IOS249 or some other foreign custom IOS. They're not all designed to run on whatever IOS it's based on, but only a handful don't work when run that way. The same thing can often apply for applications, system menus, etc. Hell, you can mix and match IOS's with homebrew quite frequently and they won't know the difference, although it can be risky.
I'm not trying to make an argument out of this, but a lot of the basis for the argument against cioscorp doesn't make much sense. There was even an article on hackmii explain how stupid the whole multiple IOS system is if you will recall.
http://hackmii.com/2009/02/why-the-wii-wil...etter/#more-463
"Your Wii contains many IOS versions, and the older have never been updated except for security reasons (to fix our exploits). Not that they’ve added many new features, but if you look closely, new IOS features do not operate when you’re playing older games. This includes any updates to the WiiConnect24 downloads code, and even some minor things like the “slot LED blinks when you eject a disc” feature – try it when you’re playing Zelda and you’ll see that it doesn’t work, because it’s using the very old IOS9."
But, that very game can run on IOS249, as well as many other games. And it's not like every IOS is replaced with an IOS36 clone or something else, only a few that just won't work properly with custom IOS features otherwise. (And even then, not a very noticeable difference.)
I'm not saying it's not risky, or that it's worth it or not worth it. But a lot of the argument about compatibility and safety doesn't make sense when you consider just how many things will run on the custom IOS as it is.