Hacking Childproof USB Loader 1.1

  • Thread starter Thread starter m-tek
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m-tek said:
bula said:
m-tek said:
seems like theres a problem with the sd loading from the hbc ...it works through preloader as your installed file... so I boot straight to the loader...

Anyway ive done all the dols for sd or fixed images

http://rapidshare.com/files/218288323/USB_LOADERS_v2.1.rar


no go I used full_force_ntsc_sd_load_image.dol and still black screen. fixed image works.

just tested it from hbc and it was fine image showed... you did have /USBLOADER in the same dir as the boot.dol??

the sd loading can only run from hbc or preloader install file atm ... forwarders/channels with the sd loading arent finished yet..you need to use a fixed image dol for a channel


Thanks bud, I had this folder in the root not in the same folder as the boot file. Thanks again.
 
davvo said:
@xem1x

heres a Childproof loader its a dol with the Yoshi graphic

-http://rapidshare.com/files/218291584/usb_loader.rar.html

beautiful, thanks
 
Could you make force PAL480i versions too ? Because the normal version has the "red screen" problem with when playing NTSC games on a PAL console using an RGB cable. Whereas WiiPower's force PAL480i version works in full color.
 
mkfx said:
bula said:
chr0m said:
Can someone link to the wad? The mediafire link isn't working
frown.gif



that is not forced NTSC anyway.


Yeah, it is forced NTSC. Here is the method that needs to be modified, with my revision by the end. Most of the method could be removed and replaced with hardcoded NTSC info, but that isn't necessary. I have compiled and tested this, and it forces my PAL games to display properly in NTSC instead of black+white.

CODE
void __Disc_SetVMode(void)
{
ÂÂÂÂGXRModeObj *vmode = NULL;

ÂÂÂÂu32 progressive, tvmode, vmode_reg = 0;

ÂÂÂÂ/* Get video mode configuration */
ÂÂÂÂprogressive = (CONF_GetProgressiveScan() > 0) && VIDEO_HaveComponentCable();
ÂÂÂÂtvmodeÂÂÂÂÂÂ=ÂÂCONF_GetVideo();

ÂÂÂÂ/* Select video mode register */
ÂÂÂÂswitch (tvmode) {
ÂÂÂÂcase CONF_VIDEO_PAL:
ÂÂÂÂÂÂÂÂvmode_reg = (CONF_GetEuRGB60() > 0) ? 5 : 1;
ÂÂÂÂÂÂÂÂbreak;

ÂÂÂÂcase CONF_VIDEO_MPAL:
ÂÂÂÂÂÂÂÂvmode_reg = 4;
ÂÂÂÂÂÂÂÂbreak;

ÂÂÂÂcase CONF_VIDEO_NTSC:
ÂÂÂÂÂÂÂÂvmode_reg = 0;
ÂÂÂÂÂÂÂÂbreak;
ÂÂÂÂ}

ÂÂÂÂ/* Select video mode */
ÂÂÂÂswitch(diskid[3]) {
ÂÂÂÂ/* PAL */
ÂÂÂÂcase 'D':
ÂÂÂÂcase 'F':
ÂÂÂÂcase 'P':
ÂÂÂÂcase 'X':
ÂÂÂÂcase 'Y':
ÂÂÂÂÂÂÂÂif (tvmode != CONF_VIDEO_PAL) {
ÂÂÂÂÂÂÂÂÂÂÂÂvmode_reg = 5;
ÂÂÂÂÂÂÂÂÂÂÂÂvmodeÂÂÂÂ = (progressive) ? &TVNtsc480Prog : &TVEurgb60Hz480IntDf;
ÂÂÂÂÂÂÂÂ}

ÂÂÂÂÂÂÂÂbreak;

ÂÂÂÂ/* NTSC or unknown */
ÂÂÂÂcase 'E':
ÂÂÂÂcase 'J':
ÂÂÂÂÂÂÂÂif (tvmode != CONF_VIDEO_NTSC) {
ÂÂÂÂÂÂÂÂÂÂÂÂvmode_reg = 0;
ÂÂÂÂÂÂÂÂÂÂÂÂvmodeÂÂÂÂ = (progressive) ? &TVNtsc480Prog : &TVNtsc480IntDf;
ÂÂÂÂÂÂÂÂ}

ÂÂÂÂÂÂÂÂbreak;
ÂÂÂÂ}

ÂÂÂÂ/* Force NTSC */
ÂÂÂÂvmode_reg = 0;
ÂÂÂÂvmode = (progressive) ? &TVNtsc480Prog : &TVNtsc480IntDf;
ÂÂÂÂ
ÂÂÂÂ/* Set video mode register */
ÂÂÂÂ*(vu32 *)0x800000CC = vmode_reg;

ÂÂÂÂ/* Set video mode */
ÂÂÂÂif (vmode)
ÂÂÂÂÂÂÂÂVideo_Configure(vmode);
}

Which file do i have to edit
 
davvo said:
@xem1x

heres a Childproof loader its a dol with the Yoshi graphic

-http://rapidshare.com/files/218291584/usb_loader.rar.html

Is this the full out package from the dol in post 65, with the yoshi wallpaper? The video fixes on the #65 post help tons with my ntsc wii playing PAL games.

If it is this version, could someone wad it next, so i don't need an SD card in the wii?

I know i'm being demanding, but you guys do awesome work!
 
M-Tek,

great work :-)


Is there already a direct-booter from you combined source-mods?
If not, could you pubish your current source code so i can use that as base for the direct booter ?
Would like to have a direct booter which also waits on usb device and gives correct screen resolutions
tongue.gif


thanks!
 
So this will wait like 40 seconds, it will show more games at the screen and their Pictures... and also it will autoboot using preloader...

Interesting

but why u guys don't use this: WBFS Manager 2.0 and Chanel Creator

With this you doesn't need to use the USB Loader Directly, and besides all those Direct Channels made by each games take few blocks in the SD or Wii.

Still great app here u have modified
biggrin.gif


Still I don't get it why u call it v2.1? its 1.1, unless u make huge improvement... I guess u did.
 
how well is this working for dumping originals using the loader itself?

just to clarify: im using the WBFS-GUI by n1xx, and have been ading games this way, but for my originals i would like to dump them from the wii itself.
 
You can't dump on the childproof loader since it's been remvoed. However dumping with the nonchildproof ones is pretty quick, however if you have the image on your computer already a computer can get it on the HD/USB stick faster since it isn't imited by the DVD drive.
 
im using the full version - gh world tour dumped fine and pc installed games work fine as well. Naturally if the image was already on my pc, this would be a non-issue.
 
m-tek, i am curious about the source too to learn how you pulled sd loading even from channel/forwarder.
 
I played with the loader last night, works amazing! All my PAL games boot flawless on my ntsc wii!

What needs to be done now so i can install the channel as a wad and not use the sd slot?
 
I am curious if anyone can make a wad childproof loader ( I can care less its Mario or Yoshi or whatever, please keep in mind thou its for a 6 and 4 year old ) I would just like it to have the cover support like I do now with my v1.4 my directory for my covers is sdroot/usb-loader/covers my kids are better able to load their games if they can see the cover and I really don't want them adding or removing or formating the hd ect.

much thanks
 

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