With all these plugins being released right and left (here and on other sites) but few people actually releasing source or addresses, the NTR scene feels like the dark days of old. You know, when good codes were rare and you had to hope and pray companies like Datel and Mad Catz would make the ones you wanted. A lot of people seem to be asking for plugins to be ported or improved to use the newer menus instead of button triggers, but without source or addresses, asking is about all they can do.
So my question is this: Is it possible to create a decompiler for these plugins so people can obtain the source to port and improve them? Because waiting on the original authors to do it takes forever. Worse, expecting them to do all the work flies in the face of the kind of collaborative community we have here. Over on the Wii U scene, to use codes, you need the addresses because there are no plugins, so a lot more stuff gets shared, and more people can contribute without needing to know how to compile things. So is this possible? I know decompiling things in general is possible. Maybe I'm wrong, but since NTR plugins mostly work on ANY 3DS hardware and there are just a few major versions of NTR, shouldn't this be feasible?
So my question is this: Is it possible to create a decompiler for these plugins so people can obtain the source to port and improve them? Because waiting on the original authors to do it takes forever. Worse, expecting them to do all the work flies in the face of the kind of collaborative community we have here. Over on the Wii U scene, to use codes, you need the addresses because there are no plugins, so a lot more stuff gets shared, and more people can contribute without needing to know how to compile things. So is this possible? I know decompiling things in general is possible. Maybe I'm wrong, but since NTR plugins mostly work on ANY 3DS hardware and there are just a few major versions of NTR, shouldn't this be feasible?