I think the point was that creating asm codes ON the switch is not possible. That is because there is a difference between PC, aka x86-64, and switch, aka aarch64 (I think thats how it's spelled). That is also why a PC program similar to Ida pro to set and read the code, and this is important: in the correct format. So creating asm codes on the switch is not possible, but when using the correct asm codes, the switch can handle them.Ok but my friend tells me that the Switch can’t handle it, even if it is created for the same game on steam PC? He says it has to do something with the cpu?
“When the write the game in C or C++ etc they use a recompile to convert it to different systems to make it compatible with the CPU”
Last edited by Gamerjin,