ROM Hack Cheat Codes AMS and Sx Os, Add and Request

BraveNZ

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Hi,

Could someone please update Borderlands 2 codes for v1.0.1 the old cheats codes don't work with the newest version of the game.

Thanks
 

Gamerjin

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Could someone make a cheat to Swap the A and B buttons in Dark Souls remastered 1.0.3?
And before you say "just use the remapping option in the switch settings", it doesn't let me do that for my pro controller.
Maybe I'm wrong, but I thought sys-con used config files for mapping the button.
 

TomSwitch

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Could someone make a cheat to Swap the A and B buttons in Dark Souls remastered 1.0.3?
And before you say "just use the remapping option in the switch settings", it doesn't let me do that for my pro controller.
If your pro controller is from Nintendo you can remap.
 

vinczez

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Hello guys,

I want to ask there is a cheat for this game :

Shadowverse Champions Battle (v1.1.2)
TID:01002A800C064000
BID:beedab98128ab44e

I found something on wii91 but i can't access it.
 

MUDD_BR

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I´ve downloaded cheats for Hyrule Warriors AOC on first page, but Edizon still says it´s no cheats loaded... My release´s on latest update (1.0.1) so the ID is 2800 instead of 2000 in the end, but even renaming the ID won´t work. Any hints for this?

EDIT: I´ve updated vi AIO Switch Updater and now they appeared in Tesla Edizon. but crashes instantly when selected any cheat...
 
Last edited by MUDD_BR,

Gamerjin

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so while playing invisible inc., i can confirm that the cur, pwr, and mov are indeed Double.
but mov is proving a little difficult, the only way i have finding it is using edizon-se A..B search with the parameters being:
<mov number>....<mov number.99>, because one time using the bookmark feature 0 was listing as 0.1017 (i was like "wtf?!")

I think we might have to wait for the asm coders on this one, i looked at the cheat engine table for the steam version, and their pointers are after a script was ran first....
below is the PWR example...
proof.png

although if pointers do exist, then most likely
CR(offset 0), and PWR (cur(offset 120) /max(offset 220)) use the same base
Alarm(offset0) is a separate base
and Mov(offset 0) is a separate base as well
according to the cheat engine table
 
Last edited by Gamerjin,

iLL wiLL

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Hi, is there a way to use the cheats also in 1.1 version of the game? thanks
no but you can now downgrade the game to version 1.0!!! and use the cheat codes for 1.0 which all work flawlessly!!! that's what I ended up doing.it's a bit of a process but you can also downgrade your save file.use Google or duckduckgo.com and search how to downgrade switch games.

--------------------- MERGED ---------------------------
 

tomx86

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Heys guys something weird happend , on my ban switch after i loaded Fenix Rising with Atmosphere , its asking me to update my switch , how can i delete the update console message while in atmosphere ?
Its really weird becuase i havent had an updated firmware message in years , since my switch is ban
Use Goldleaf 0.9-dev (Thanks @Raugo):
https://mega.nz/file/gUtwiKJA#xmUS0HG8a9qV40aKqomWhbZqqSGCSL9L57Z2NAs6HTw
1. Go to "Console and Goldleaf settings".
2. Choose "Firmware and updates".
3. Remove pending update.
Worked for me, good luck.
PS. Change DNS to some incognito ones, just in case.
 
Last edited by tomx86,

Jericoss

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so while playing invisible inc., i can confirm that the cur, pwr, and mov are indeed Double.
but mov is proving a little difficult, the only way i have finding it is using edizon-se A..B search with the parameters being:
<mov number>....<mov number.99>, because one time using the bookmark feature 0 was listing as 0.1017 (i was like "wtf?!")

I think we might have to wait for the asm coders on this one, i looked at the cheat engine table for the steam version, and their pointers are after a script was ran first....
below is the PWR example...
View attachment 238042
although if pointers do exist, then most likely
CR(offset 0), and PWR (cur(offset 120) /max(offset 220)) use the same base
Alarm(offset0) is a separate base
and Mov(offset 0) is a separate base as well
according to the cheat engine table
Yesterday I also took a quick look at it, I found the values of PWR and CREDITS but not in Double, the value is strange.
And MOV only on HUD but not working.
 

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  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
    trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files :wacko:)
  • The Real Jdbye @ The Real Jdbye:
    @Karma177 that sd card is 100% faulty so yes, its a bad idea
  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
  • Karma177 @ Karma177:
    @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
  • DinohScene @ DinohScene:
    run h2testw on it
    +1
  • DinohScene @ DinohScene:
    when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Samsung SD format can sometimes fix them too
  • Purple_Heart @ Purple_Heart:
    yes looks like an faulty sd
  • Purple_Heart @ Purple_Heart:
    @Psionic Roshambo i may try that with my dead sd cards
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    It's always worth a shot
  • TwoSpikedHands @ TwoSpikedHands:
    @The Real Jdbye, I considered that, but i'll have to wait until i can get the eu version in the mail lol
    TwoSpikedHands @ TwoSpikedHands: @The Real Jdbye, I considered that, but i'll have to wait until i can get the eu version in the...