Not enough game enjoyment between loading. It's simply not worth the wait.The loading times between the stages was too long it was driving me crazy , so i delete the Game. Is one more of those games that i'm never going to end
Not enough game enjoyment between loading. It's simply not worth the wait.The loading times between the stages was too long it was driving me crazy , so i delete the Game. Is one more of those games that i'm never going to end
[Moon Jump]
80000001
580F0000 055530D0
580F1000 000000B8
580F1000 00000000
580F1000 00000080
580F1000 00000118
780F0000 000001D0
640F0000 00000000 41000000
20000000
[Inf Health]
580F0000 055530D0
580F1000 000000B8
580F1000 00000000
580F1000 00000080
580F1000 00000098
780F0000 00000028
640F0000 00000000 42C80000
[Inf Stamina]
580F0000 055530D0
580F1000 000000B8
580F1000 00000030
580F1000 00000030
580F1000 00000018
580F1000 00000048
780F0000 00000010
680F0000 42C80000 42C80000
[Max Stamina]
580F0000 055530D0
580F1000 000000B8
580F1000 00000000
580F1000 00000080
580F1000 00000430
780F0000 00000048
640F0000 00000000 00000000
[Walking Speed Up]
580F0000 055530D0
580F1000 000000B8
580F1000 00000000
580F1000 00000080
580F1000 00000118
580F1000 00000020
780F0000 0000005C
640F0000 00000000 41500000
[Dash Speed Up]
580F0000 055530D0
580F1000 000000B8
580F1000 00000000
580F1000 00000080
580F1000 00000118
580F1000 00000020
780F0000 00000060
640F0000 00000000 41E00000
[Swimming Speed Up]
580F0000 055530D0
580F1000 000000B8
580F1000 00000000
580F1000 00000080
580F1000 00000118
580F1000 00000020
780F0000 000000A4
640F0000 00000000 41700000
Using gcncrypt to decrypt the codes will give you the addresses and values. When you do this the very first line, just throw that one out. It has nothing to do with the code at all. There were a lot of sites that are no more that had more in depth knowledge on how to create them. But doing this it should be able to tell you some things on it.how do you read the action replay codes? this is a unity game so the asm should be easy. Had not have the time to take a look at this because i'm just back from holiday.
according to noexs, 11 is " " (literally blank), and it appear to be use the binary system. so the unknown element i got to show "unknown element" was value 00000010.Crystal Chronicles
Here are my chalice codes. I found the address that changes it on noexs. Having said that, I change it and press b to go into the main menu on the map, then exit back to the map and it changes. Let me know if these work for you or not.
Yeah I saw that. Going to recheck it out in a few. However, the others work perfectly.according to noexs, 11 is " " (literally blank), and it appear to be use the binary system. so the unknown element i got to show "unknown element" was value 00000010.
you can confirm this in the window 10 calculator in programmer mode:
00001 - fire(0x1)
00010 - water(0x2)
00100 - Wind(0x4)
01000 - earth(0x8)
10000 - unknown(0x10)
Windbound
TID:010044000F7F2000
BID:195d347b5fc2fd40
Code:[Moon Jump] 80000001 580F0000 055530D0 580F1000 000000B8 580F1000 00000000 580F1000 00000080 580F1000 00000118 780F0000 000001D0 640F0000 00000000 41000000 20000000 [Inf Health] 580F0000 055530D0 580F1000 000000B8 580F1000 00000000 580F1000 00000080 580F1000 00000098 780F0000 00000028 640F0000 00000000 42C80000 [Inf Stamina] 580F0000 055530D0 580F1000 000000B8 580F1000 00000030 580F1000 00000030 580F1000 00000018 580F1000 00000048 780F0000 00000010 680F0000 42C80000 42C80000 [Max Stamina] 580F0000 055530D0 580F1000 000000B8 580F1000 00000000 580F1000 00000080 580F1000 00000430 780F0000 00000048 640F0000 00000000 00000000
I'm still going through it at the moment. But I have to admit that this one has been a bit fun to mess around with.@wiitendo84 , the artifact memory area for FF:CC remastered is <main+55C4CA6> -> <main+55C4D60>. however, i think there are some gaps in the space, because i wrote a serial patch code, and some of it is not showing or out of order. that, and i think i missed a few artifacts. it may be a long shot, but if anyone has a save with all the artifacts in it, i could use that as a reference point for the code "Have All Artifacts"
Captain Tsubasa cheat if possible please?
ID=0100EAE010560000 (America)
same issue on my US copieFFCC
TID : 0100BE900EB8A000
BIC : D923CACD7E1DCB4C
European version code didn't work...
I would like to know the offset between the European version and the Japanese version, but what should I hand over to find out?
I think this is a 32bit game. So our existing tools don't work for pointer search. I hack my tool to perform a search base on 32bit pointer and I am able to find something that works some of the time. Tomorrow I shall look into updating EdiZon SE to support 32bit pointers in general, not just making the dump file for pointersearcher SE.well, after 4 different level and reboot, none of them had a common offset.
every one of them had a different offset each time.
--------------------------------------------------------------
so the codes are going to have to asm based, which if anyone can send me a PM on how to get the game setup for asm hacking. so i can attempt to find them myself.
most of the US codes are based on how close they are to the gil address. so find the gil address for your version, then see if the differences work based on JAP version....FFCC
TID : 0100BE900EB8A000
BIC : D923CACD7E1DCB4C
European version code didn't work...
I would like to know the offset between the European version and the Japanese version, but what should I hand over to find out?
if you want to check this on ehas all items i believe:I'm still going through it at the moment. But I have to admit that this one has been a bit fun to mess around with.