Wow, I have not but I will when I get home. I didn't realize anybody figured that one out! That's amazing I spent days trying to get any sort of codes to work. I wish I knew the process they went through to find them.
I don't play the game, but just pointing it out, not sure how cheat engine reacts when keep writing 200 address with both 0000 and 03e7 values to the same address at the same time
I don't play the game, but just pointing it out, not sure how cheat engine reacts when keep writing 200 address with both 0000 and 03e7 values to the same address at the same time
Hollow Knight won't work. The addresses move every time it's launched. It's possible to find codes for Geo and you can even do a pseudo inf health thing but then you have to find it again if you close the game.
Speaking of digging, I've done some more. I tried writing the memory address around Master Hand's character address to match the results I saw in the BASE Address, and it turned up nothing. These are the codes I used that failed:
I also found out that a value in MAIN is written to Master Hand's character ID when battling him in classic mode. It is MAIN+0x065355A8. I also noticed that upon immediately exiting the battle, the first value associated with MAIN+0x065335A0 is written to 0. It is 1 in the battle. Writing it to 0 in battle immediately wins the game as Master Hand doesn't spawn. Changing the character ID makes it so that character's player image appears at the last screen before battle. In battle it results in Master Hand not spawning (and no one else spawning) and you sitting there to wait for five minutes before the game says you lose. I tried writing the values before the character address to the same as in WoL, but it did nothing. Though, it seems to clear the P1 icon from your character in the screen before battle. I also tried writing MAIN+0x064EECB0 to 7FFFFF00 00000000 to match the memory of Master Hand in WoL completely, but this typically crashes the game or prevents you from getting into battle. I wonder if a correct value might produce results (I doubt it, though). I also saw a BASE value that was equal to Mario's at the time of the Master Hand cheat being applied. I wonder if we wrote a pointer address to it if we could change that to Master Hand's ID and force him to load? I haven't gotten the value to reappear, however. I've also noticed that the MAIN addresses that usually contain your current character ID go to C1FFFF00 00000000 and Master Hand's Character ID is then stored somewhere in that BASE. Perhaps setting the BASE Character Address through to Master Hand through a pointer code and the MAIN Addresses to C1FFFF00 00000000 would allow us to load Master Hand as well? Finally, I found a BASE Address that hold some values related to Master Hand in Classic Mode and something to do with loading his name.
Honestly, I'm writing things to values with some educated guesses and hoping something works. I'm sorta lost. The stuff I'm posting is mainly research I've done to aid someone in creating a code to get Master Hand to work. If I ever get him working myself, I'll post the code. I think we might also need our own thread so we can pool people in to research getting Master Hand into the game. As of right now, all I know to do is find and post the Classic Mode memory regions of all the other bosses so those can be inspected too. Unless I think of something further, there's nothing more I can do. I also wonder if loading him via the Character Select Screen might work, as that actually prevented crashing of characters like Giga Bowser in SSB3DS. Maybe it'd permit Master Hand to load?
Got an update for you here is the new memory location to make a new Modifier code for Smash 2.0 and also Piranha Plants ID Value and the location for the Icon data to make a non crashing Giga Bowser again
UPDATE 2.00 Character Selection Memory Location
MAIN+0x066f7548
Main+0x066f7550
Main+0x066f83d8
Main+0x066f83e0
Update 2.0 Player Slots and Icon Data
Player Slots
Main+0x066b5ca0
Main+0x066bc3a0
F2 6F 2F 48 0F 4F Piranha Plant
Here's 2 Bowser Codes the first is ok for WOL (will show giga bowser Icon Data) as it giga bowser doesn't crash there. the seconds works for VS and other modes and Replaces Icon Data and Announcer's spoken name with Mario to prevent crashing
Got an update for you here is the new memory location to make a new Modifier code for Smash 2.0 and also Piranha Plants ID Value and the location for the Icon data to make a non crashing Giga Bowser again
UPDATE 2.00 Character Selection Memory Location
MAIN+0x066f7548
Main+0x066f7550
Main+0x066f83d8
Main+0x066f83e0
Update 2.0 Player Slots and Icon Data
Player Slots
Main+0x066b5ca0
Main+0x066bc3a0
F2 6F 2F 48 0F 4F Piranha Plant
Here's 2 Bowser Codes the first is ok for WOL (will show giga bowser Icon Data) as it giga bowser doesn't crash there. the seconds works for VS and other modes and Replaces Icon Data and Announcer's spoken name with Mario to prevent crashing
Great we can now update and still play with giga bowser , it a shame its so hard to find dome cheat like masterhand or other games with dynamic address like star Atlas , at least infinite hp , should be a must in every game :-)
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