ROM Hack Cheat Codes AMS and Sx Os, Add and Request

herowang

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Good to confirm what I already suspected. Were you able to get any Pikmin 4 codes to work?I tired them all. And nothing works on emulators.
If you can't use my code in your emulator.
You can find your own time control like the following example
It's just a floating point value.
Use any tool you know
A few searches in the seconds range will easily find it.
And creat your own pointer or ASM code.

未命名.png
 

Gamerjin

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from what i gather, emulators dont like the same address in the cheat codes. so for asm code like the one on here:

Pikmin 4 full game timer codes with d-pad controls
Code:
[D-Right + R button timer work normally]
80004080
04000000 01DC6C08 1E202828
20000000

[D-Left + L button Turn back the timer]
80001080
08000000 01DC6C04 1E203828 XXXXXXXX
20000000
the original author may need to fill in the XXX part. but in this way the same address is used slightly different,
and should allow cheat codes to work with button codes in emulators
(and this is drawing on my limited experience with FIre Emblem Engaged)
 
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Pj1980

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I couldn't port khuong codes with the asm cheat updater so I made these codes. Also the save is in text so easy to edit if you want to edit ore or runes
Code:
[Prodeus 1.0.0.9 TID: 0100C3A017834000 BID: 33DAFA23579CD575]

[Health Always 100]
580F0000 04291490
580F1000 000000B0
580F1000 00000320
580F1000 00000020
580F1000 00000098
580F1000 00000000
780F0000 0000002C
620F0000 00000000 00000064

[Armour Always 100]
580F0000 04291490
580F1000 000000B0
580F1000 00000320
580F1000 00000020
580F1000 00000098
580F1000 00000000
780F0000 00000030
620F0000 00000000 00000064

[Unlimited Bullets]
580F0000 042CF438
580F1000 00000470
580F1000 00000090
580F1000 00000028
580F1000 00000118
780F0000 00000024
640F0000 00000000 0000012C

[Unlimited Chaos Ammo]
580F0000 042CF438
580F1000 00000470
580F1000 00000090
580F1000 00000028
580F1000 00000118
780F0000 00000034
640F0000 00000000 000000FB

[Unlimited Energy Ammo]
580F0000 042D2700
580F1000 000000B8
580F1000 000000D0
580F1000 00000028
580F1000 00000118
780F0000 00000030
640F0000 00000000 000001C2

[Unlimited Rockets]
580F0000 042CF438
580F1000 00000470
580F1000 00000090
580F1000 00000028
580F1000 00000118
780F0000 0000002C
640F0000 00000000 00000014

[Unlimited Shotgun Shells]
580F0000 042CF438
580F1000 00000470
580F1000 00000090
580F1000 00000028
580F1000 00000118
780F0000 00000028
640F0000 00000000 0000002D
 
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dsrules

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from what i gather, emulators dont like the same address in the cheat codes. so for asm code like the one on here:

Pikmin 4 full game timer codes with d-pad controls
Code:
[D-Right + R button timer work normally]
80004080
04000000 01DC6C08 1E202828
20000000

[D-Left + L button Turn back the timer]
80001080
08000000 01DC6C04 1E203828 XXXXXXXX
20000000
the original author may need to fill in the XXX part. but in this way the same address is used slightly different,
and should allow cheat codes to work with button codes in emulators
(and this is drawing on my limited experience with FIre Emblem Engaged)
how? asm button cheats should not work on emulators unless they just fixed that now
 

Gamerjin

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dsrules

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weird, because i got manual pointer codes to work with button combos in that game. i was using ryujinx at the time.
if you need the example, look here:
https://gbatemp.net/threads/fire-em...000-bid-8c08b9719e085f91.625557/post-10070466
(which by the way, no, i still have not got it load faster. i will need to get a stronger pc for switch emulation.)
because the asm to get the pointer was already loaded at boot up, it's job was already done, so that has nothing more to do with pointer cheats after
 
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henree21

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because the asm to get the pointer was already loaded at boot up, it's job was already done, so that has nothing more to do with pointer cheats after
Oh yeah you are right. I think the only way to get a working time stop code for any Pikmin game made on the Switch, would be to freeze the time using static values. And not button combinations. Or maybe Nintendo uses some strange coding on Pikmin games at the engine level. But Pikmin 4 uses the unreal engine. I tried for over a year to make a cheat engine table to stop the time in Pikmin 3. And I gave up. There are a few well known hackers that can't get Pikmin games to stop the timer on emulators. I just think it is not possible.
 

dsrules

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Oh yeah you are right. I think the only way to get a working time stop code for any Pikmin game made on the Switch, would be to freeze the time using static values. And not button combinations. Or maybe Nintendo uses some strange coding on Pikmin games at the engine level. But Pikmin 4 uses the unreal engine. I tried for over a year to make a cheat engine table to stop the time in Pikmin 3. And I gave up. There are a few well known hackers that can't get Pikmin games to stop the timer on emulators. I just think it is not possible.
emulators will need to use a pointer version of the cheat, question is, who is willing to make it
 

Conan179

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Pikmin 4 1.0.1
TID: 0100B7C00933A000
BID: 3C8B5AEAA796F844

[No decrease in the use of consumer items]
This is working on yuzu.

I have a question though, how does the "Maximum amount of materials kept in the development lab after depletion]" cheat work?
 

herowang

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This is working on yuzu.

I have a question though, how does the "Maximum amount of materials kept in the development lab after depletion]" cheat work?
creat any item in lab and you will got 99999 materials
but the value display will not be changed immediatly
you need save the game and reload or go to a map、battle etc....
 

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