ROM Hack Cheat Code Help

Cyclone999

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IS it possible to convert (U) Action Replay codes to Europe?
I want to convert MEgaman Battle Network 5: Double Team (U) codes into (E):
I need converting on these codes:
Gold Bass Cross:
A21B8C68 33333333
221B8CB0 00000001
221B8C69 00000168
D0000000 00000000
Dark Bass Cross:
A21B8C68 33333333
221B8CB0 0000002C
221B8C68 00000035
221B8C69 00000037
D0000000 00000000
All Chips (it's too long):
94000130 FDFF0000
121EFB70 00001A63
121EFB80 00001A63
121EFB90 00001A63
121EFBA0 00001A63
121EFBB0 00001A63
121EFBC0 00001A63
121EFBD0 00001A63
121EFBE0 00001A63
121EFBF0 00001A63
121EFC00 00001A63
121EFC10 00001A63
121EFC20 00001A63
121EFC30 00001A63
121EFC40 00001A63
121EFC50 00001A63
121EFB67 0000014F
121EFB77 00000150
121EFB87 00000151
121EFB97 00000152
121EFBA7 00000153
121EFBB7 00000154
121EFBC7 00000155
121EFBD7 00000156
121EFBE7 00000157
121EFBF7 00000158
121EFC07 00000159
121EFC17 0000015A
121EFC27 0000015B
121EFC37 0000015C
121EFC47 0000015D
0D000000 00000000
Anyways, is it possible? Thanks!!!!
(If possible can you convert them for me, thanks XD )
 

Pyrofyr

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It's possible to convert them but depending on the changes in the game it might be easier to just make the new ones yourself. Sorry I can't be of much help since I don't really mess around with AR stuff... but after some searching, it seems that it would be a pain in the butt.

Wouldn't it be easier for you to find a database that has the E version in it, or better yet just play the U version if they're both English?
 

DarthNemesis

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Generally you would need to find the address of the same memory value (such as HP) for both the US and EU versions, then add the difference to all the other codes. This will only work if they are all in the same general area and haven't been moved around relative to each other, though.
 

Narin

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DarthNemesis said:
Generally you would need to find the address of the same memory value (such as HP) for both the US and EU versions, then add the difference to all the other codes. This will only work if they are all in the same general area and haven't been moved around relative to each other, though.

This rarely ever works due to games having several offsets so finding the offset for one code most likely won't work with others. It just tends to be easier to rehack all the codes and use the offsets as a general area to look in for the new memory addresses.
 

DarthNemesis

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Narin said:
This rarely ever works due to games having several offsets so finding the offset for one code most likely won't work with others. It just tends to be easier to rehack all the codes and use the offsets as a general area to look in for the new memory addresses.
It should work fine for inventory or status codes since the structure's usually the same between versions. It's almost guaranteed that the All Chips codes will have the same offsets relative to each other.
 

Narin

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DarthNemesis said:
Narin said:
This rarely ever works due to games having several offsets so finding the offset for one code most likely won't work with others. It just tends to be easier to rehack all the codes and use the offsets as a general area to look in for the new memory addresses.
It should work fine for inventory or status codes since the structure's usually the same between versions. It's almost guaranteed that the All Chips codes will have the same offsets relative to each other.

Well true, normally inventory codes and other codes that store the data in memory addresses one after another tend to be easier to convert over if you find the new memory address. Problem is though, you have to specifically find the new memory adress. From experience, more often than not, if you get the memory offset from another code, lets say infinite money and ry to apply that offset to another code like inventories, it won't work due to the memory offset changing once again between the two memory addresses.

So all in all, you most likely have to rehack the codes or in the very least, find the new memory addresses for the codes for the inventory codes and change the rest of the addresses for the inventory using the new offset. Though this same offset may not work with the other codes.

At any rate, to the original poster, why not play the US version? It has a lot more codes and the two region releases are virtually the same.
 

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