Cfg USB Loader 70r78.12 released

  • Thread starter Thread starter nitraiolo
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Where are you from?
The site is up.
I'm aware my SP enforces some security rules and bans some countries and some IPs. Maybe you will have to use a VPN to reach the main site or as told by @XFlak you can download from oscwii.org.
Shortly I will realease binaries on github too.

Bye
Post automatically merged:

Hi
If someone want to test it too, here is a beta 4 version with also framebuffer patching option.
There are still debug messages printed and it requires to push a button more times during loading...

Feedback are welcome.
I'm that period of life where I have to be a strict parent and don't allow use of the wii all time to the kids... So I cannot use it so much too... LOL

Bye
I tried with project zero 2, donkey kong country and call of duty 3 and the result is successful.

But even when I try call of duty with other loaders it still looks like there is blur. I don't know if it's the game's own engine or if it's still deflicker.

It would be great if a version without debug messages is released. It worked in the 3 games I tried, so it will probably work in other games too. Fantastic work.
 
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I tried with project zero 2, donkey kong country and call of duty 3 and the result is successful.

But even when I try call of duty with other loaders it still looks like there is blur. I don't know if it's the game's own engine or if it's still deflicker.

It would be great if a version without debug messages is released. It worked in the 3 games I tried, so it will probably work in other games too. Fantastic work.
Thanks @HardBoiled1992 !

Have you tried to set Framebuffer width too? It seems to me that Framebuffer width patch has the best result.

I'm working right now on the memory allocation because, due to the new functions, I got some DSI with wiiware. I had to move the entrypoint address to avoid overlaps and now I'm testing everything as much as I can...

Maybe this weekend I'm going to release the new r13, but I need to deeply test it.

Bye
 
Thanks @HardBoiled1992 !

Have you tried to set Framebuffer width too? It seems to me that Framebuffer width patch has the best result.

I'm working right now on the memory allocation because, due to the new functions, I got some DSI with wiiware. I had to move the entrypoint address to avoid overlaps and now I'm testing everything as much as I can...

Maybe this weekend I'm going to release the new r13, but I need to deeply test it.

Bye
I didn't turn on the framebuffer option. I finished Cod 3 and deleted it from the hdd but I will try it in the next games. thanks.
 
@nitraiolo , in your next update can u add the OHBC title ID to titles.h?

edit: nevermind, apparently this is already done (I was just looking at titles.h and didn't see it, but someone else has tested and confirmed its working so nvm, thx)
 
Last edited by XFlak,
Hi
If someone want to test it too, here is a beta 4 version with also framebuffer patching option.
There are still debug messages printed and it requires to push a button more times during loading...

Feedback are welcome.
I'm that period of life where I have to be a strict parent and don't allow use of the wii all time to the kids... So I cannot use it so much too... LOL

Bye
Hi Nitro, I'm having some trouble and I hope you can help me with it. I am unable to get CFGUSBLoader the latest version to compile the cache for images, no matter what I do. I do have some older cached image files so some of my covers are showing but it will not create any for new additions.

I notice the .ccc files have a CIMg header indicating they're compressed.
Is it possible to make a standalone cache compiler for windows or a python script to allow me to run it and copy the files over to my hard drive?
 
Hi Nitro, I'm having some trouble and I hope you can help me with it. I am unable to get CFGUSBLoader the latest version to compile the cache for images, no matter what I do. I do have some older cached image files so some of my covers are showing but it will not create any for new additions.

I notice the .ccc files have a CIMg header indicating they're compressed.
Is it possible to make a standalone cache compiler for windows or a python script to allow me to run it and copy the files over to my hard drive?

Hello @schooluser
this is the first time I hear a problem with it and TBH I never looked at that part of code. I need som time to check it.

Thanks
 
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Hello and thank you for your software. Can you create a fowarder in .wuhb for Wiiu so that we can launch it directly from the console's home menu without going through the Wii menu please?
 
This is a forwarder for Mocha, Haxchi and colboot. It loads an efl file which doesn't work on Aroma.
 
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Thank you for your message. I created the Wii U forwarder for those who wish to use it like me. I would have liked to have official wallpapers to create a new forwarder. Mine works perfectly.
 
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