5 months ago, I released a project I had started as a personal front-end for Cemu (at that time, the project was named `CemuManager`). After the initial launch I made several updates, and the program as a whole was generally well received.
Original Reddit thread here
Original gbatemp thread here
Around a month after that, the host I used to run the custom API wiped my VPS, which means I lost the 3k+ entry database being used. When this happened, I stopped working on the project as replacing all that information would have taken much more free time than I had.
Well around 2 weeks ago I found a backup of that database, and began work again with the help of 2 new people, https://www.reddit.com/user/mrjvs and https://www.reddit.com/user/Somebody2804
Today we are happy to announce the first alpha release of CemUI 2.0!
The whole program is being rewritten from scratch, with a completely new and redesigned look and a whole new feature set, many of which were not present in the original CemUI.
Of course, like before, the program is open source so feel free to check the code out yourself, make comments/pull requests, or build your own custom build.
Screenshot gallery of CemUI
Source code
Features:
Planned features:
Controller inputs (based on Xbox 360 layout/butons):
PLEASE REMEMBER
As of writing this, CemUI 2.0 is still in **alpha**. That means not all planned features are added, and not all implemented features are 100% working. If any bugs are found, please report them here or on the GitHub issue tracker.
Original Reddit thread here
Original gbatemp thread here
Around a month after that, the host I used to run the custom API wiped my VPS, which means I lost the 3k+ entry database being used. When this happened, I stopped working on the project as replacing all that information would have taken much more free time than I had.
Well around 2 weeks ago I found a backup of that database, and began work again with the help of 2 new people, https://www.reddit.com/user/mrjvs and https://www.reddit.com/user/Somebody2804
Today we are happy to announce the first alpha release of CemUI 2.0!
The whole program is being rewritten from scratch, with a completely new and redesigned look and a whole new feature set, many of which were not present in the original CemUI.
Of course, like before, the program is open source so feel free to check the code out yourself, make comments/pull requests, or build your own custom build.
Screenshot gallery of CemUI
Source code
Features:
- Support both RPX and WUD rom formats
- Display games
- Gives game overviews/screenshots (in game modal)
- Quick-launch games via double click
- Gamepad/controller navigation (still in the works, not 100% perfect yet)
- Tracks most-played games
- Attempts to suggest possible new games
- Create desktop shortcut option
- Set a favorite game
Planned features:
- Better controller support
- SMMDB level searching, downloading and uploading support
- Rework directory structure to better support custom themes
- Custom themes
Controller inputs (based on Xbox 360 layout/butons):
- A | Select (double press for quick-launch)
- B | Close modal
- Y | Set/Remove favorite
- D-Pad Up | Navigate up
- L-Stick Up | Navigate up
- R-Stick Up | Navigate up
- D-Pad Down | Navigate down
- L-Stick Down | Navigate down
- R-Stick Down | Navigate down
- L(2) Trigger | Navigate left
- L-Stick Left | Navigate left
- R-Stick Left | Navigate left
- R(2) Trigger | Navigate right
- L-Stick Left | Navigate right
- R-Stick Left| Navigate right
PLEASE REMEMBER
As of writing this, CemUI 2.0 is still in **alpha**. That means not all planned features are added, and not all implemented features are 100% working. If any bugs are found, please report them here or on the GitHub issue tracker.
Last edited by RedDucks,






