Cemu v1.15.2 released
A new version of Cemu, the well-known Wii U emulator, has been released! The highlights for this new versions are the ability to emulate gamepad audio, a fix for a bug affecting VSync on some setups (which was reportedly not working for some users on previous versions starting from 1.13), a few improvements made to the recompiler & GPU buffer cache accuracy setting to avoid crashes and finally a rework of the upscaling filters (with the notable additions of two new ones - Nearest Neighbor and Hermite - plus the ability to load custom ones via graphic packs).
As usual, you can find the full changelog down below:
# Cemu detailed changelog for 1.15.2d
# Patreon release date: 2019-01-28
# Public release date: 2019-02-04
# New in 1.15.2d:
general: Updated translation files
nlibcurl: Fixed crash due to oversight in template
# New in 1.15.2c:
CPU: Fixed a bug where PSQ load/store incorrectly applied scale to float values
nlibcurl: Fixed a crash in curl_multi_remove_handle()
# New in 1.15.2b:
GX2: Fixed crash that could occur when GPU buffer cache accuracy was set to 'high'
input: Opening input settings with a disconnected DirectInput controller should no longer crash Cemu
input: Potential fix for input lag when using native Wiimotes
# New in 1.15.2:
CPU/JIT: Cemu no longer recompiles dynamic code regions since it doesn't handle icache invalidation properly yet
This change is mainly to prevent browser-based apps from crashing
CPU/JIT: Added support for PSQ load/store when GQR is not static
GX2: Overhauled up/downscaling output filter system
Upscaling and downscaling are now separate options
Two new filters: Hermite and Nearest Neighbor
Support for custom filters via graphic packs
GX2: Optimized performance of 'High' GPU buffer cache accuracy setting
GX2: Fixed a bug in vsync option code
AX: Added support for GamePad audio output
AX: Fixed incorrect loop handling for PCM8 and PCM16 voices
AX: Minor fixes for voice protection
input: Fixed a bug where controller settings reset when controller was not connected on launch
vpad: Set vpad volume according to gamepad volume from general settings
vpad: Fixed control sticks being too sensitive in some circumstances
# Patreon release date: 2019-01-28
# Public release date: 2019-02-04
# New in 1.15.2d:
general: Updated translation files
nlibcurl: Fixed crash due to oversight in template
# New in 1.15.2c:
CPU: Fixed a bug where PSQ load/store incorrectly applied scale to float values
nlibcurl: Fixed a crash in curl_multi_remove_handle()
# New in 1.15.2b:
GX2: Fixed crash that could occur when GPU buffer cache accuracy was set to 'high'
input: Opening input settings with a disconnected DirectInput controller should no longer crash Cemu
input: Potential fix for input lag when using native Wiimotes
# New in 1.15.2:
CPU/JIT: Cemu no longer recompiles dynamic code regions since it doesn't handle icache invalidation properly yet
This change is mainly to prevent browser-based apps from crashing
CPU/JIT: Added support for PSQ load/store when GQR is not static
GX2: Overhauled up/downscaling output filter system
Upscaling and downscaling are now separate options
Two new filters: Hermite and Nearest Neighbor
Support for custom filters via graphic packs
GX2: Optimized performance of 'High' GPU buffer cache accuracy setting
GX2: Fixed a bug in vsync option code
AX: Added support for GamePad audio output
AX: Fixed incorrect loop handling for PCM8 and PCM16 voices
AX: Minor fixes for voice protection
input: Fixed a bug where controller settings reset when controller was not connected on launch
vpad: Set vpad volume according to gamepad volume from general settings
vpad: Fixed control sticks being too sensitive in some circumstances
You can get the new release from Cemu's website (a link is included down below!)
Source
Downloads