Castlevania CLONE "THE PROPHECY" looking for coder

Discussion in 'Wii - Emulation and Homebrew' started by EzekielRage, Sep 3, 2012.

  1. EzekielRage
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    Member EzekielRage Hero of the Void

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    to learn more about the game: http://wiibrew.org/wiki/The_Prophecy

    so the prophecy is a classic castlevania clone. the game is pretty far ahead in development. all levels are done, gameplay is implemented, music and SFX are done. i would need a coder to help me finish the game. i cant code at all, have no idea how, but i made all levels, some sprites and all music.

    firt thing to be done would be implementing a few enemies, bosses and the music. the rest is debugging, cutscenes and polishing.

    the game will feature six stages and bosses. it is suitable for young teens since there is no nudity or explicit violence involved.

    the demo you can download from wiibrew actually features the first two levels, including bosses and all. play it.

    please help me, it would be sad to never release this game :(
     
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  2. Another World

    Former Staff Another World Emulate the Planet!

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    http://gbatemp.net/topic/333733-the-prophecy-castlevania-like-game/

    i hope that helps you.

    -another world
     
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  3. sabandellos

    Newcomer sabandellos Advanced Member

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    Hi

    Looks very very nice!.

    Only one question. I don't understand very well... If you > because , How did you make the first two levels?
     
  4. PsyBlade

    Member PsyBlade Snake Charmer

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    If you really want people considering joining you should post some details.
    Like language, used toolkit/libraries, development platform, target platform (well Wii probably but wiibrew says somthing about "PC" too (which I guess means windows)), etc
    Maybe even post some code example.
     
  5. EzekielRage
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    Member EzekielRage Hero of the Void

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    how could I i have no clue what you are talking about. i dont know the language, the toolkit or how the hell the previous coder made that. i am just the audio visual guy who came up with the game. i have not the slightest clue about coding.
    all i know is that the game runs on wii and windows and that most of it is done.

    also, thanx for the post!
     
  6. tisdadd

    Newcomer tisdadd Newbie

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    I know that I haven't posted much on this forum, however I do happen to have a degree in Computer Science with a Math Minor, and as such am a programmer. If no one else is able to, as you are doing the art and sound (which are the parts I usually find annoying when creating something), I can take a look at the code. I will send you a PM with more information. Currently I am working on several projects of my own, but could probably take some time to help complete a game. However, I only have dial-up for internet, or whatever I can force out of my phone.

    I should be able to identify the language fairly easily by looking at the current coding, and am guessing it is C++ from what I know of Wii programming.

    __________________________________________________________________________________

    I can confirm that it is indeed C++, however, I will be unable to do the main programming because of something that I wish to avoid. However, if a someone wants advice or help with an algorithm, I can do so.
     
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  7. tmv_josue

    Member tmv_josue GBAtemp Fan

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    Wow, the game looks great, hopefully one day see the light the full game.
     
  8. Cyan

    Global Moderator Cyan GBATemp's lurking knight

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    I watched the trailer, and I have a suggestion for the developer (and making sprite for the designer): let the player hit vertically ;)
    But maybe it was a decision to not allow this?


    I hope you'll find a new developer to complete this game :)
     
  9. EzekielRage
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    Member EzekielRage Hero of the Void

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    actually you can hit upwards and downwards, at least diagonally ;)
     
  10. Cyan

    Global Moderator Cyan GBATemp's lurking knight

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    yeah, diagonally only. It makes the game harder as you need to move and position correctly away from the enemy when you are bellow it.
    That's why I thought maybe it was a restriction to make the game harder.
     
  11. EzekielRage
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    Member EzekielRage Hero of the Void

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    well yes. apparently, the first demo was too easy for hardcore castlevania nuts so i restricted it. but i keep the diagonal parts because i centered some enemies and items around that^^
     
  12. Nah3DS

    Member Nah3DS Madre de Dios! Es El POLLO DIABLO!!!

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    like in Super Castlevania IV.... add the moonwalk too! lol

    best of lucks with the project, it looks really cool! :)
     
  13. EzekielRage
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    Member EzekielRage Hero of the Void

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    thanx. all i need is a coder^^
     
  14. EzekielRage
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    Member EzekielRage Hero of the Void

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    And i am still looking btw.
     
  15. EzekielRage
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    Member EzekielRage Hero of the Void

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  16. newo

    Newcomer newo Advanced Member

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    Sorry dude not many coders around here. Next thing you could try is hunt down some people on twitter but you need a person who knows boths C++ and working on hardware and has the time to finish it by himself. I would try but I can't work on anything in c++ or the stuff which you need right now.
     
  17. EzekielRage
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    Member EzekielRage Hero of the Void

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    ive been looking for a year now, i am patient. if all else fails, ill teach myself game maker and start from scratch. i would dislike taht because then its a PC game not a PC/Wii game anymore but i will finish this. maybe ill find a coder anyway^^
     
  18. mythical77

    Newcomer mythical77 Member

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    Sorry that you can't find a coder. Have you tried asking around in Reddit? Maybe someone will offer their help.
     
  19. StupidGamer1

    Member StupidGamer1 GBAtemp Regular

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    This pisses me off. Here we have a game that looks beyond awesome and no one can help? This is probably the best HB game on wii, the others are basic crap that is boring, I wish I was a coder for this reason alone.
     
  20. Jacobeian

    Member Jacobeian GBAtemp Advanced Maniac

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    And how do you think coders became ones ? They didn't exactly came up with coding skills through magic, they spent quite a lot of time of their lives learning to code but you could do as well if you really wanted...

    Now, for a non-professional (understand not paid) developer, It's sometime hard to get motivated for something you didn't created in the first place.
    Most if not all homebrew coders, at least those putting some serious efforts in projects, are coding for themselves, not for others.
     

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