Can someone make a Dropbox sync homebrew app?

Discussion in 'NDS - Emulation and Homebrew' started by aNILEator, Sep 7, 2014.

  1. aNILEator

    aNILEator Member

    Jun 17, 2009
    I think it would be amazingly handy to be able to sync save files to Dropbox it would be great for compatibility with smartphone or PC emulators, continuing your save from another device.

    I don't mind if it was even a bit of manual moving of files to a certain folder or something on the memory card.

    I hope some talented coder could take this on :-)
  2. zhdarkstar

    zhdarkstar GBAtemp Advanced Fan

    Jan 30, 2008
    United States
    The biggest problem with fulfilling your request is that the DS's wireless connection is really slow when it comes to handling the internet.
    Foxi4 likes this.
  3. Yepi69

    Yepi69 Jill-sandwiched

    Nov 29, 2010
    Behind you
    Also the console is old, so I really doubt anyone will make such homebrew.
  4. aNILEator

    aNILEator Member

    Jun 17, 2009
    Still with certain r4i cards etc it'd be compatible with 3ds which couldn't be a bad thing either
  5. Foxi4

    Foxi4 On the hunt...

    pip Reporter
    Sep 13, 2009
    Gaming Grotto
    This. It's also the reason why we haven't seen a Youtube client for the DS when even the oldest of phones supported Youtube via Java. dswifi is just... so darn slow. It's probably the only part of the DS that was never fully "nailed" and it's a huge bottleneck.
    zhdarkstar likes this.
  6. Kaoid

    Kaoid GBAtemp Regular

    Feb 29, 2012
    If I rightly remember, the DS's WiFi chipset could only handle 20kbps download. Very slow
  7. elhobbs

    elhobbs GBAtemp Advanced Fan

    Jul 28, 2008
    United States
    I believe the issue is more with dswifi. the dswifi tcp/ip stack only supports a single packet in transit at a time and has issues with out of order receiving of packets. the ds should be capable of faster speeds as the hardware supports 2 MBit connections.
    I built a version of fnet for cquake. I only used used UDP for cquake, but the tcp/ip stack builds as well. I only did rudimentary tests for the tcp/ip stack so I do not know if it has issues - if anyone is interested in testing it out then let me know.
    ipwndeveloper likes this.
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