Hacking Bugs and Features in Next Acekard RPG

  • Thread starter Thread starter Normmatt
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gif images wont be supported as they will need to be decoded and converted each time you load them which would slow down the menu greatly not to mention animations would slow that down once again.

I've been meaning to setup a svn for my custom firmware but my changes might make it into the next official release.
Sounds fantastic. Have you been keeping in touch with the RPG team or what?
 
Actually, GIF/PNG support would be nice IMHO. However, to speed up the process, I would cache the images into a raw format stored on the card to make boot faster, but check the dates of the PNGs to see if they should be refreshed.
 

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