BSNES v087 Co-Processor Project

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I just got a new PC, Intel Core i7 2670 @ 2.2GHz, and a GeForce GTX 560. Loaded up Donkey Kong.

Stutters like no tomorrow.

And that's why I'm not a fan.
Use the compatibility profile. If you don't understand the difference between a dot-based renderer and a scanline-based renderer, you don't need the accuracy profile.
 
The accuracy profile is only for a very small handful of games most people never really bothered to play. I haven't tried it out much yet, but I'm sure Bsnes 0.87 compatibility would run fine on my new Core i7 laptop.
 
I hadn't realised there was an actual difference between the accuracy and compatibility profiles, I just went for 64bit since that's what I'm running. That one stuttered, but tried the 32bit (compatibility) version and that runs the few games I've tested perfectly on my i3-2100T (2.50GHz), using the CPU's GPU. This is the low powered version of the i3, so anyone running an i5 or i7 really should have no problems with the compatibility version except for on really intensive games. I just tried starfox on here (I'm assuming that's pretty intensive with the Super FX chip), and that was dropping down to 49fps, but still playable.


And thanks for the replythe_randomizer B-)

Another question! What is "cartridge folder concept has been reworked to use fixed file names" about? I had a look at the forum but couldn't really find much info. Is it another way of storing ROMs?
 
Another question! What is "cartridge folder concept has been reworked to use fixed file names" about? I had a look at the forum but couldn't really find much info. Is it another way of storing ROMs?
From the user guide:
Cartridge-Folders
bsnes will allow you to treat folders as "complete cartridges." Think of Mac OS X's ".app" bundles. They are really folders with many individual files, but they appear to be a single file that acts as a program. bsnes works similarly.

Folders ending in ".sfc" act as cartridge folders. Upon double-clicking them, bsnes will load them directly, so that you don't need to go inside the folder to load the ROM file. Further, all related data for this game: save RAM, RTC data, cheat codes, save states, etc; will be saved right into this folder. When you want to move your game to another PC, simply copy the whole folder along with you. All of your saved information will go with it, just like a real cartridge!
 
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I like bsnes. It feels like I'm playing a real SNES! I'm not a fan of the .sfc file extension requirement, but I guess the reasons for its implementation are sound. You need a stout PC to run it with DSP games, though, and overclocking this emulator is impossible, so all of the original slowdown is present. It also emulates practically all of Nintendo's 2D systems, which is great. Low level emulation is awesome, but to emulate something like the N64 with this much accuracy would possibly require 150GHz!
 

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