This group provides cheat code authors to post works, share experience, learn and exchange
This group also provides cracking game players to get the latest and most complete cheats, and assist in testing
Since GBATemp is the most famous place in the industry, we hope to improve the content quality of this group
The main contents of this group include:
1. Publish personal originals.
2. Improve the quality of secondary creation (including version updates, repairs, and enhancements)
3. Request to create game cheats
4. Tutorial sharing on developing game cheat codes
For technical exchanges, sharing the code of others must attach the URL of the webpage published by the original author (do not copy the complete code)
Although the content of this group is very precious, it is provided for free, and it is not allowed to reprint it to commercial places or paid membership websites for profit.
@TomSwitch in 99t 14 i try on the game Sands of Aura it is unreal engine when view in memory the "jump forward" button did not jump like it used to not sure something broken?
also try it on Xenoblade chronicles X it did no jump forward either, beside unity game other will not jump forward just try it on 2 games not unity
t13 can run out of memory if a class has a huge number of fields. I fixed this in pr14. It’s possible your Switch was already memory corrupted, but it wasn’t to the extend that it crashed.
Try this I reduce the every cycle compute load on asm menu. Maybe this increase load was causing the watch to sometime miss the capture of information. I have notice that once but not able to repeat it.
As to the cannot follow a pointer in memory explorer I have no clue how that can happen due to changes for unity dump.cs. Have you experience that? If you did are you able to repeat it all will?
This is how it works, it takes the bookmark that memory explorer constantly update as you move and start a new instant of memory explorer with that bookmark. If the bookmark is broken then no jump. You can see the bookmark on the status line getting updated as you move the cursor.
auto next_bookmark = bookmark;
next_bookmark.pointer.depth++;
next_bookmark.pointer.offset[next_bookmark.pointer.depth] = 0;
gonext(next_bookmark);
Attachments
Breeze.zip
8.4 MB · Join the group to download
These files are for members of the Nintendo SWITCH Cheat Codes Download group. Join the group to download them. It's free.
Try this I reduce the every cycle compute load on asm menu. Maybe this increase load was causing the watch to sometime miss the capture of information. I have notice that once but not able to repeat it.
As to the cannot follow a pointer in memory explorer I have no clue how that can happen due to changes for unity dump.cs. Have you experience that? If you did are you able to repeat it all will?
This is how it works, it takes the bookmark that memory explorer constantly update as you move and start a new instant of memory explorer with that bookmark. If the bookmark is broken then no jump. You can see the bookmark on the status line getting updated as you move the cursor.
auto next_bookmark = bookmark;
next_bookmark.pointer.depth++;
next_bookmark.pointer.offset[next_bookmark.pointer.depth] = 0;
gonext(next_bookmark);
Try this I reduce the every cycle compute load on asm menu. Maybe this increase load was causing the watch to sometime miss the capture of information. I have notice that once but not able to repeat it.
As to the cannot follow a pointer in memory explorer I have no clue how that can happen due to changes for unity dump.cs. Have you experience that? If you did are you able to repeat it all will?
This is how it works, it takes the bookmark that memory explorer constantly update as you move and start a new instant of memory explorer with that bookmark. If the bookmark is broken then no jump. You can see the bookmark on the status line getting updated as you move the cursor.
auto next_bookmark = bookmark;
next_bookmark.pointer.depth++;
next_bookmark.pointer.offset[next_bookmark.pointer.depth] = 0;
gonext(next_bookmark);
i try to jump forward using (Y) button also manually highlight it and press A on M+ also A+ but it does not jump like it use to, this one is unreal engine
Try this I reduce the every cycle compute load on asm menu. Maybe this increase load was causing the watch to sometime miss the capture of information. I have notice that once but not able to repeat it.
As to the cannot follow a pointer in memory explorer I have no clue how that can happen due to changes for unity dump.cs. Have you experience that? If you did are you able to repeat it all will?
This is how it works, it takes the bookmark that memory explorer constantly update as you move and start a new instant of memory explorer with that bookmark. If the bookmark is broken then no jump. You can see the bookmark on the status line getting updated as you move the cursor.
auto next_bookmark = bookmark;
next_bookmark.pointer.depth++;
next_bookmark.pointer.offset[next_bookmark.pointer.depth] = 0;
gonext(next_bookmark);
Try this I reduce the every cycle compute load on asm menu. Maybe this increase load was causing the watch to sometime miss the capture of information. I have notice that once but not able to repeat it.
As to the cannot follow a pointer in memory explorer I have no clue how that can happen due to changes for unity dump.cs. Have you experience that? If you did are you able to repeat it all will?
This is how it works, it takes the bookmark that memory explorer constantly update as you move and start a new instant of memory explorer with that bookmark. If the bookmark is broken then no jump. You can see the bookmark on the status line getting updated as you move the cursor.
auto next_bookmark = bookmark;
next_bookmark.pointer.depth++;
next_bookmark.pointer.offset[next_bookmark.pointer.depth] = 0;
gonext(next_bookmark);
I bumped the version to 100, updated the README, and created UnityGuide.md.
The only change to the app is that the “Load Field View” button will now notify you if the preparation step hasn’t been completed, and if no save is found, it will take you directly to the dump.cs view.
The default focus file is updated, this file is loaded when the full menu key in main menu is used.
This new default focus makes the main main focus mode has that two new buttons and the new menu to be in normal mode
I bumped the version to 100, updated the README, and created UnityGuide.md.
The only change to the app is that the “Load Field View” button will now notify you if the preparation step hasn’t been completed, and if no save is found, it will take you directly to the dump.cs view.
The default focus file is updated, this file is loaded when the full menu key in main menu is used.
This new default focus makes the main main focus mode has that two new buttons and the new menu to be in normal mode
in asm explorer this page, i think the functionality for line up and line down is needed, as sometimes the functions in between cannot be seen when using page up and page dwon. I encountered such a problem.
in asm explorer this page, i think the functionality for line up and line down is needed, as sometimes the functions in between cannot be seen when using page up and page dwon. I encountered such a problem.
Good afternoon, I have a hacked Nintendo switch oled, and the EdizonSE and Breeze programs for hacking games. Previously, I freely launched the game, then after pressing the home key, I launched some of these programs through the album with the R key pressed, and freely searched and changed the values in the game such as money, etc., and now I launch any of these programs, click on the search for values, and the console freezes tightly, only helps by pressing the power key. before turning off the console....
Maybe there are those who know or are faced with such a disaster, thank you in advance.
Are new features of unity support only available for ARM32 version?
I changed main menu setting to ARM64 only, breeze100 rollbacked to 99 t16, and all the new buttons gone missing
I bumped the version to 100, updated the README, and created UnityGuide.md.
The only change to the app is that the “Load Field View” button will now notify you if the preparation step hasn’t been completed, and if no save is found, it will take you directly to the dump.cs view.
The default focus file is updated, this file is loaded when the full menu key in main menu is used.
This new default focus makes the main main focus mode has that two new buttons and the new menu to be in normal mode
Are new features of unity support only available for ARM32 version?
I changed main menu setting to ARM64 only, breeze100 rollbacked to 99 t16, and all the new buttons gone missing
ARM32 version (a fat one that support ARM32 and ARM64, I did not bother to remove ARM64 support but this version exist to support ARM32) is a different nro. It is still at older version, I did not update it as there is no reason to, you won't be using the new unity exclusive features with ARM32, in fact many other features also don't work on ARM32. Unity support is only available on the ARM64 exclusive version. You see the main menu has ARM32 next to Breeze. Use the ARM64 only button to Switch back to ARM64 exclusive version and you will be back at beta100
Good afternoon, I have a hacked Nintendo switch oled, and the EdizonSE and Breeze programs for hacking games. Previously, I freely launched the game, then after pressing the home key, I launched some of these programs through the album with the R key pressed, and freely searched and changed the values in the game such as money, etc., and now I launch any of these programs, click on the search for values, and the console freezes tightly, only helps by pressing the power key. before turning off the console....
Maybe there are those who know or are faced with such a disaster, thank you in advance.
It’s about that time of year again where I check in with the community to see if we can get the front page aligned with what people are interested in knowing and what...
WiiCompiled is a new project that lets PC gamers play Mario Kart Wii natively on PC without emulation. Using static recompliation to convert the code into native PC...
The long awaited Grand Theft Auto VI Extended Look gameplay trailer has finally dropped on YouTube. As you all know, it had dropped 6 hours earlier on Netflix, and...
Though we knew all the way back in May that this was coming, the exact numbers remained a mystery for prospective Nintendo gamers in the UK. If you happen to have...
After being announced last week, the first of two broadcasts is set to go live later today with a stark focus on The Legend of Zelda and its 40th anniversary...
Thanks to the recent decomplication efforts; The Minish Cap 3DS brings the Game Boy Advance classic Zelda title to your 3DS.
The port takes full advantage of the 3DS...
In the wake of Sony's shift to a digital-only ecosystem within the next year, Xbox have today announced a surprising scheme. Aiming to offer physical buyers the same...
It is with a heavy heart that I announce the departure of our beloved Chary from the position of Chief Editor. Chary took over early 2021 and has done a wonderful job...
The second of a two-part special, a more traditional Nintendo Direct is set to air today. Unlike the Zelda Direct the contents of this one is still relatively up in...
It's that time again folks, an update for the Switch and Switch 2, and a surprisingly big one at that! At lease for folks on the Switch 2. The most notable feature...
It’s about that time of year again where I check in with the community to see if we can get the front page aligned with what people are interested in knowing and what...
After being announced last week, the first of two broadcasts is set to go live later today with a stark focus on The Legend of Zelda and its 40th anniversary...
It's been something of a quiet week in the gaming space, with the deluge of big hitters trying to find their place before GTA 6 launches really kicking off next week...
Though we knew all the way back in May that this was coming, the exact numbers remained a mystery for prospective Nintendo gamers in the UK. If you happen to have...
In the wake of Sony's shift to a digital-only ecosystem within the next year, Xbox have today announced a surprising scheme. Aiming to offer physical buyers the same...
The long awaited Grand Theft Auto VI Extended Look gameplay trailer has finally dropped on YouTube. As you all know, it had dropped 6 hours earlier on Netflix, and...
It is with a heavy heart that I announce the departure of our beloved Chary from the position of Chief Editor. Chary took over early 2021 and has done a wonderful job...
The second of a two-part special, a more traditional Nintendo Direct is set to air today. Unlike the Zelda Direct the contents of this one is still relatively up in...
Announced a few days ago, Nintendo of America have today launched their Customer Appreciation Sale. Featuring 30% discounts across a wide range of popular first-party...
A few days ago Chary stepped down as Chief Editor after 5 wonderful years, and everyone guessed the seat wouldn't stay empty for very long. Back in 2021 I proudly...