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Nintendo SWITCH Cheat Codes Download
Nintendo SWITCH Cheat Codes Download

Breeze beta99

  • Thread starter Thread starter TomSwitch
  • Start date Start date
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Follow Branch (R) - Go to the target of this branch.

This button doesn't always work on all branches. Sometimes it works once and not again...sometimes always works...sometimes never work...

Tested on 99t14
 
@TomSwitch in 99t 14 i try on the game Sands of Aura it is unreal engine when view in memory the "jump forward" button did not jump like it used to not sure something broken?
also try it on Xenoblade chronicles X it did no jump forward either, beside unity game other will not jump forward just try it on 2 games not unity
Maybe the short cut key got changed. There is nothing special about unity game concerning jump forward.
 
t13 can run out of memory if a class has a huge number of fields. I fixed this in pr14. It’s possible your Switch was already memory corrupted, but it wasn’t to the extend that it crashed.
but, I didn't use anything, sys modules or dump.cs
will test beta99t14a later

still the same on 14a, sometimes it works sometimes it doesn't, same goes for Follow branch as Nic87 mentioned above

update: tested many versions, the above bugs seem to start with pr6 up to pr14a
 
Last edited by dsrules,
but, I didn't use anything, sys modules or dump.cs
will test beta99t14a later

still the same on 14a, sometimes it works sometimes it doesn't, same goes for Follow branch as Nic87 mentioned above

update: tested many versions, the above bugs seem to start with pr6 up to pr14a
Try this I reduce the every cycle compute load on asm menu. Maybe this increase load was causing the watch to sometime miss the capture of information. I have notice that once but not able to repeat it.

As to the cannot follow a pointer in memory explorer I have no clue how that can happen due to changes for unity dump.cs. Have you experience that? If you did are you able to repeat it all will?

This is how it works, it takes the bookmark that memory explorer constantly update as you move and start a new instant of memory explorer with that bookmark. If the bookmark is broken then no jump. You can see the bookmark on the status line getting updated as you move the cursor.

auto next_bookmark = bookmark;
next_bookmark.pointer.depth++;
next_bookmark.pointer.offset[next_bookmark.pointer.depth] = 0;
gonext(next_bookmark);
 

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Last edited by TomSwitch,
Try this I reduce the every cycle compute load on asm menu. Maybe this increase load was causing the watch to sometime miss the capture of information. I have notice that once but not able to repeat it.

As to the cannot follow a pointer in memory explorer I have no clue how that can happen due to changes for unity dump.cs. Have you experience that? If you did are you able to repeat it all will?

This is how it works, it takes the bookmark that memory explorer constantly update as you move and start a new instant of memory explorer with that bookmark. If the bookmark is broken then no jump. You can see the bookmark on the status line getting updated as you move the cursor.

auto next_bookmark = bookmark;
next_bookmark.pointer.depth++;
next_bookmark.pointer.offset[next_bookmark.pointer.depth] = 0;
gonext(next_bookmark);
Watch instruction and Follow branch seems to be working fine now
I didn't encountered any problems with follow pointer in any version
 
Try this I reduce the every cycle compute load on asm menu. Maybe this increase load was causing the watch to sometime miss the capture of information. I have notice that once but not able to repeat it.

As to the cannot follow a pointer in memory explorer I have no clue how that can happen due to changes for unity dump.cs. Have you experience that? If you did are you able to repeat it all will?

This is how it works, it takes the bookmark that memory explorer constantly update as you move and start a new instant of memory explorer with that bookmark. If the bookmark is broken then no jump. You can see the bookmark on the status line getting updated as you move the cursor.

auto next_bookmark = bookmark;
next_bookmark.pointer.depth++;
next_bookmark.pointer.offset[next_bookmark.pointer.depth] = 0;
gonext(next_bookmark);


i try to jump forward using (Y) button also manually highlight it and press A on M+ also A+ but it does not jump like it use to, this one is unreal engine
 
Try this I reduce the every cycle compute load on asm menu. Maybe this increase load was causing the watch to sometime miss the capture of information. I have notice that once but not able to repeat it.

As to the cannot follow a pointer in memory explorer I have no clue how that can happen due to changes for unity dump.cs. Have you experience that? If you did are you able to repeat it all will?

This is how it works, it takes the bookmark that memory explorer constantly update as you move and start a new instant of memory explorer with that bookmark. If the bookmark is broken then no jump. You can see the bookmark on the status line getting updated as you move the cursor.

auto next_bookmark = bookmark;
next_bookmark.pointer.depth++;
next_bookmark.pointer.offset[next_bookmark.pointer.depth] = 0;
gonext(next_bookmark);
@dsrules @ranma99vn I located the problem with the not able to jump. Will issue a fix soon. Meanwhile can test the watch issue.
 
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Try this I reduce the every cycle compute load on asm menu. Maybe this increase load was causing the watch to sometime miss the capture of information. I have notice that once but not able to repeat it.

As to the cannot follow a pointer in memory explorer I have no clue how that can happen due to changes for unity dump.cs. Have you experience that? If you did are you able to repeat it all will?

This is how it works, it takes the bookmark that memory explorer constantly update as you move and start a new instant of memory explorer with that bookmark. If the bookmark is broken then no jump. You can see the bookmark on the status line getting updated as you move the cursor.

auto next_bookmark = bookmark;
next_bookmark.pointer.depth++;
next_bookmark.pointer.offset[next_bookmark.pointer.depth] = 0;
gonext(next_bookmark);
I just starting getting the same problem as dsrules "Watch instruction watches X0 offset 0000 instead of the actual register and offset" on 99t14a.

That problem and follow branch not always working, both seem to be fixed in this test build 99t14s
 
Last edited by Nic87,
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@Nic87 @ranma99vn could you please check whether this resolves the issue you observed?
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fix a bug caused by the change
 
Last edited by TomSwitch,
Members-only download
This download link is for members of the Nintendo SWITCH Cheat Codes Download group. Join the group to see it. It's free.


@Nic87 @ranma99vn could you please check whether this resolves the issue you observed?
Post automatically merged:

Members-only download
This download link is for members of the Nintendo SWITCH Cheat Codes Download group. Join the group to see it. It's free.

fix a bug caused by the change
jump forward works on 15a :)
 
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This download link is for members of the Nintendo SWITCH Cheat Codes Download group. Join the group to see it. It's free.


@Nic87 @ranma99vn could you please check whether this resolves the issue you observed?
Post automatically merged:

Members-only download
This download link is for members of the Nintendo SWITCH Cheat Codes Download group. Join the group to see it. It's free.

fix a bug caused by the change
works great now on 99t15a
 
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Call for Testing
Members-only download
This download link is for members of the Nintendo SWITCH Cheat Codes Download group. Join the group to see it. It's free.


If you have some time to spare, please help test this prerelease. I’m aiming to promote it to a full release.

Give this message a 👍 if you feel it’s ready.

My goal is to bring Unity support into a stable release before moving on to adding new features.
Post automatically merged:

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This download link is for members of the Nintendo SWITCH Cheat Codes Download group. Join the group to see it. It's free.


I bumped the version to 100, updated the README, and created UnityGuide.md.

The only change to the app is that the “Load Field View” button will now notify you if the preparation step hasn’t been completed, and if no save is found, it will take you directly to the dump.cs view.

The default focus file is updated, this file is loaded when the full menu key in main menu is used.
This new default focus makes the main main focus mode has that two new buttons and the new menu to be in normal mode
 
Last edited by TomSwitch,
Call for Testing
Members-only download
This download link is for members of the Nintendo SWITCH Cheat Codes Download group. Join the group to see it. It's free.


If you have some time to spare, please help test this prerelease. I’m aiming to promote it to a full release.

Give this message a 👍 if you feel it’s ready.

My goal is to bring Unity support into a stable release before moving on to adding new features.
Post automatically merged:

Members-only download
This download link is for members of the Nintendo SWITCH Cheat Codes Download group. Join the group to see it. It's free.


I bumped the version to 100, updated the README, and created UnityGuide.md.

The only change to the app is that the “Load Field View” button will now notify you if the preparation step hasn’t been completed, and if no save is found, it will take you directly to the dump.cs view.

The default focus file is updated, this file is loaded when the full menu key in main menu is used.
This new default focus makes the main main focus mode has that two new buttons and the new menu to be in normal mode
in asm explorer this page, i think the functionality for line up and line down is needed, as sometimes the functions in between cannot be seen when using page up and page dwon. I encountered such a problem.
 
in asm explorer this page, i think the functionality for line up and line down is needed, as sometimes the functions in between cannot be seen when using page up and page dwon. I encountered such a problem.
The top or bottom line will stay visible and have the cursor placed on it to help orientation. Try it
 
Good afternoon, I have a hacked Nintendo switch oled, and the EdizonSE and Breeze programs for hacking games. Previously, I freely launched the game, then after pressing the home key, I launched some of these programs through the album with the R key pressed, and freely searched and changed the values in the game such as money, etc., and now I launch any of these programs, click on the search for values, and the console freezes tightly, only helps by pressing the power key. before turning off the console....
Maybe there are those who know or are faced with such a disaster, thank you in advance.
 
Are new features of unity support only available for ARM32 version?
I changed main menu setting to ARM64 only, breeze100 rollbacked to 99 t16, and all the new buttons gone missing:ninja:
 
Call for Testing
Members-only download
This download link is for members of the Nintendo SWITCH Cheat Codes Download group. Join the group to see it. It's free.


If you have some time to spare, please help test this prerelease. I’m aiming to promote it to a full release.

Give this message a 👍 if you feel it’s ready.

My goal is to bring Unity support into a stable release before moving on to adding new features.
Post automatically merged:

Members-only download
This download link is for members of the Nintendo SWITCH Cheat Codes Download group. Join the group to see it. It's free.


I bumped the version to 100, updated the README, and created UnityGuide.md.

The only change to the app is that the “Load Field View” button will now notify you if the preparation step hasn’t been completed, and if no save is found, it will take you directly to the dump.cs view.

The default focus file is updated, this file is loaded when the full menu key in main menu is used.
This new default focus makes the main main focus mode has that two new buttons and the new menu to be in normal mode
You named it how you said you would, but I still had hopes for beta99za. Thanks for your continued development!
 
Are new features of unity support only available for ARM32 version?
I changed main menu setting to ARM64 only, breeze100 rollbacked to 99 t16, and all the new buttons gone missing:ninja:
ARM32 version (a fat one that support ARM32 and ARM64, I did not bother to remove ARM64 support but this version exist to support ARM32) is a different nro. It is still at older version, I did not update it as there is no reason to, you won't be using the new unity exclusive features with ARM32, in fact many other features also don't work on ARM32. Unity support is only available on the ARM64 exclusive version. You see the main menu has ARM32 next to Breeze. Use the ARM64 only button to Switch back to ARM64 exclusive version and you will be back at beta100

1772375201179.png
Post automatically merged:

Good afternoon, I have a hacked Nintendo switch oled, and the EdizonSE and Breeze programs for hacking games. Previously, I freely launched the game, then after pressing the home key, I launched some of these programs through the album with the R key pressed, and freely searched and changed the values in the game such as money, etc., and now I launch any of these programs, click on the search for values, and the console freezes tightly, only helps by pressing the power key. before turning off the console....
Maybe there are those who know or are faced with such a disaster, thank you in advance.
Your problem is you ran out of sysmodule memory. Remove some sysmodule and you will be happy again.
 
Last edited by TomSwitch,
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