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Nintendo SWITCH Cheat Codes Download
Nintendo SWITCH Cheat Codes Download

Breeze beta121+ stand alone ASM interactive debugger on Switch

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TomSwitch

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This version is going to be the foundation for this development. It enables the full Breeze overlay, making it possible to build a standalone ASM interactive debugger that runs entirely on the Switch.

You will be able to break and trace game execution, place watches on memory and see them directly on screen, and use all the other useful features that are only partially possible with the more limited overlay mode, which is restricted by sysmodule memory.

I would like to call on people who want to help with this development to reply to this thread.

First, please help test whether Switch-U is stable enough for your daily use. The Switch-U kernel is currently the only way to run the full-memory Breeze overlay.

My goal is for people to be able to use Switch-U as their everyday home screen without needing to leave it. The current release only provides the functionality of the normal Breeze in overlay form, so please help test it and make sure there are no show-stopping issues.

I will continue updating Switch-U to remove obstacles to using it as a daily home screen while I develop this interactive debugger on Switch.

Please reply if you want to help.
 
Last edited by TomSwitch,
FYI. There was a bug with the in app update starting from beta119.00 and finally received a silent fix in beta120 (people who updated early may still have the bug). The installation of the update will cause a crash when it completes. After the crash Breeze should be updated.
 
Last edited by TomSwitch,
View attachment WIN_20260921_07_33_02_Pro.mp4
Coming soon
Break on instruction. View value of register and de reference the memory location the instruction access. Jump to de referenced memory. Edit register value. Set additional bread point. Step into and Step over.

I think it’s possible to make Breeze support everything you currently use IDA Pro for when hacking Switch games.

1789948145949.png
New keyboard. Good bye stupid Nintendo keyboard that is slow to appear. This one will appear instantaneously when you need it. Been too lazy to do it but overlay mode force me to do it. Nintendo Keyboard is an applet. Applet switching will break the break and trace feature. That is also the reason why it is so slow to appear.
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Earlier, there was a Gen2 package error. Please re-download it if the Gen2 install does not give you the new Gen2 version required for this release.

There was also a version string error in Breeze where “beta” was repeated, and breezehand_watch.ovl needed to be updated. Both issues are now fixed.
 
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Now you can launch game from homebrew, you don't need to go to Switch-U menu to launch game. If you didn't like that interface you now have less reason to see it.
 
Last edited by TomSwitch,
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Now you can launch game from homebrew, you don't need to go to Switch-U menu to launch game. If you didn't like that interface you now have less reason to see it.
122.3 ue, if I choose classfield at offset 200, edit value at offset 8 or 800, etc.. it goes back to offset 200 after any edit
 
122.3 ue, if I choose classfield at offset 200, edit value at offset 8 or 800, etc.. it goes back to offset 200 after any edit
I need more details, did you came from Uobject to memory explorer and then try to go back to Uobject using class field button? Or you start from memory explorer and simply cannot end up in a Uobject field for that memory address?

UE is not as reliable as Unity, and it may struggle to present correct Uobject view.

Also it is more often that game that show you UE logo is using very little of what UE offers.

One thing that I did on purpose is I allow Uobject view to extend beyond the size of the Uobject simply because I cannot be sure the size is 100% correct. For example Uobject is at 0x2000 and the size is 0x100, if you are at 0x2200 if I am confident that the size is 0x100 then I should be telling you nothing found but I would be showing you a Uobject view at starting at 0x2000.

Show me the detail of the game and what field you are trying to look at (a way to get to that address).
 
Last edited by TomSwitch,
I need more details, did you came from Uobject to memory explorer and then try to go back to Uobject using class field button? Or you start from memory explorer and simply cannot end up in a Uobject field for that memory address?

UE is not as reliable as Unity, and it may struggle to present correct Uobject view.

Also it is more often that game that show you UE logo is using very little of what UE offers.

One thing that I did on purpose is I allow Uobject view to extend beyond the size of the Uobject simply because I cannot be sure the size is 100% correct. For example Uobject is at 0x2000 and the size is 0x100, if you are at 0x2200 if I am confident that the size is 0x100 then I should be telling you nothing found but I would be showing you a Uobject view at starting at 0x2000.

Show me the detail of the game and what field you are trying to look at (a way to get to that address).
just using basic class field
for example, dq7r hp offset is @114
jump to target, page up to offset @10 > class field > then page down and edit value @114, after edit it goes back to offset @10 (whichever the offset when class field was used on)
 
just using basic class field
for example, dq7r hp offset is @114
jump to target, page up to offset @10 > class field > then page down and edit value @114, after edit it goes back to offset @10 (whichever the offset when class field was used on)
This used to work and is now broken? I am now on unity game, will look into it after I wrap that game up.
 
This used to work and is now broken? I am now on unity game, will look into it after I wrap that game up.
previously it stays within the viewing page of the edited address, now it stays within the viewing page of the class field address
 
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This is a BIG improvement for Unity game. check out the new Find chain button. This finds pointer chain that you can feel confident will survive a restart. You need to use the new unity menu to generate the maps first.

Making a pointer is as simple as pressing X here, wait until it is done, go find something in the game, press Find chain.

1790439870346.png
1790440218432.png
@dsrules check if the ue bug you reported is fixed. I did not test as I am not currently on a UE game.
 
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