breaksplash

Discussion in 'NDS - Emulation and Homebrew' started by Xenon++, Sep 11, 2010.

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Sep 11, 2010

breaksplash by Xenon++ at 5:16 AM (1,728 Views / 0 Likes) 10 replies

  1. Xenon++
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    Member Xenon++ Taiju Yamada

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  2. twiztidsinz

    Member twiztidsinz Taiju Yamada Fan

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    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] Truly, you are a god amongst men. [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
     
  3. jurassicplayer

    Member jurassicplayer Completionist Themer

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    Lol I realized this some time back.
     
  4. Mbmax

    Member Mbmax Homebrew addicted

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    One word, EXCELLENT !!!

    Thanks xenon++ [​IMG]
     
  5. Xenon++
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    Member Xenon++ Taiju Yamada

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    Fixed a bug that gbalzss encoding fails (i.e. undecodable via NDS bios swiDecompressLZ77*ram) sometimes...
    Decoded bmps and creating MoonShell2 splash aren't affected.
    Also I updated code base, which has VRAMSafe feature. (MoonShell1 uses only Wram decoder, though)
     
  6. Xenon++
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    Member Xenon++ Taiju Yamada

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    Umm it seems flag(WaitForTerminate/AlreadyAllDraw) handling was inversed... Fixed.
     
  7. 2-bias

    Member 2-bias GBAtemp Regular

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    how do i make a moonshell1 splash.ani with the images from a moonshell2 splash.ani ?
    what parameters must i use?
     
  8. Xenon++
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    Member Xenon++ Taiju Yamada

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    makesplash splash.ani 1
     
  9. 2-bias

    Member 2-bias GBAtemp Regular

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    gives me a >configuration error<
    i have makesplash.exe inside a folder with 50 images and the splash.ini
     
  10. Xenon++
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    Member Xenon++ Taiju Yamada

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    One of:
    File mask doesn't end with .bmp
    FPS
     
  11. 2-bias

    Member 2-bias GBAtemp Regular

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    stupid me, i wrote makesplash splash.Ani 1
    i worked now, thanks
     
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