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Discussion in 'NDS - Emulation and Homebrew' started by Xenon++, Sep 11, 2010.
Truly, you are a god amongst men.
Lol I realized this some time back.
One word, EXCELLENT !!!
Fixed a bug that gbalzss encoding fails (i.e. undecodable via NDS bios swiDecompressLZ77*ram) sometimes...
Decoded bmps and creating MoonShell2 splash aren't affected.
Also I updated code base, which has VRAMSafe feature. (MoonShell1 uses only Wram decoder, though)
Umm it seems flag(WaitForTerminate/AlreadyAllDraw) handling was inversed... Fixed.
how do i make a moonshell1 splash.ani with the images from a moonshell2 splash.ani ?
what parameters must i use?
makesplash splash.ani 1
gives me a >configuration error<
i have makesplash.exe inside a folder with 50 images and the splash.ini
File mask doesn't end with .bmp
stupid me, i wrote makesplash splash.Ani 1
i worked now, thanks