Hello! I've been trying to figure out how the ground coloring part of the Thunder Helm (seen during the Vah Naboris pursuit part) effect was pulled off.
I've got a bunch of theories, but nothing too concrete, so I figured I'd ask for some help!
Any OpenGL wizards willing to help on This one?
Thanks for reading!
I've got a bunch of theories, but nothing too concrete, so I figured I'd ask for some help!
Any OpenGL wizards willing to help on This one?
Thanks for reading!