...but you answer the question by yourself. Or whatever you mean with "boot atmosphere on android". Its a custom firmware for the switch. And not for any android devices. The only you can do with an android powered device is (like you already wrote) sending a payload to the console. Not more or less. Or buy a dongle to inject the payloads. Or if you have skillful hands, solder a modchip into the console.
Currently there is no way to inject Atmosphere entirely as a payload.
Currently the only way is to put the required Atmosphere files on the SD card of the Switch and inject the primary payload with something like Rekado. The primary payload will load the required files from the SD card. https://github.com/MenosGrante/Rekado/releases
You can install at Android's recovery mode -> reboot to bootloader to take you to Hekate/payload. I installed it in mine to go back and forth and I rarely use my phone to push payload when it crashes.
You can download it at xda
You can install at Android's recovery mode -> reboot to bootloader to take you to Hekate/payload. I installed it in mine to go back and forth and I rarely use my phone to push payload when it crashes.
You can download it at xda
@BaamAlex oops.. I just realized that he's talking about Android devices and not the Android version on switch (Lineage OS).
Yeah my post makes no sense then lol
I don't exactly understand your question but yes, you can send payloads via android. You can send the hekate payload as well as various others via an app (Rekado, RCM Loader) or via Web Fusée Launcher (look it up on GBAtemp). Hekate is used for chain loading atmosphere.
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I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
@TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one
I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
@Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though