ROM Hack RELEASE Bezel Engine Archive (.bea) Editor

  • Thread starter Thread starter KillzXGaming
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KillzXGaming

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Since Super Mario Party released I decided to make a tool on the archive format it uses. This can extract and repack/rebuild a .bea file and supports larger file sizes stored inside. Currently you do need to have a .bea file opened to replace files, but i will add one for making them from scratch soon.

Games that use this format
  • Super Mario Party
  • Vroom in the night sky. Works???
Features:
  • Extract files
  • Repack files
  • Compresses/Decompresses (uses ZstdNet)
  • Treeview with some icons to define the files
  • Hex viewer to preview data
Source Code
Download


GjOmtuM.png


Credits
- Aluigi (Bms script to reference a little bit of the layout)
- Syroot/Ray for Library File IO
- Exelix (Sarc lib for some functions)
- Leoetlino (helped with dictionary generation)

- ZstdNet (Compression)
- Be.HexEditor by Bernhard Elbl
- Treeview Icons by icons8
 

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Last edited by KillzXGaming,
Thank you so much for this, it's much more extensive than I imagined it would be. Can't wait to see all these Bezel Engine formats fully reverse engineered
 
do you fully made video game from the ground up with this or is this just something that allow to edit nintendo video game like mod
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can you make video game with this or is this something like edit nintendo's video game
 
it does not wotk with mario party jamboree
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it does not wotk with mario party jamboree
 

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