Hacking Better Browser?

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starfox223

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Being that the Super Card DSTWO has an on board CPU, do any of you think that a solid internet browser homebrew can be created that won't require a extra memory pack? rr an option to use a memory pack for even faster browsing?
 
If someone's dedicated,I don't see why not
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oh and we'd need the SDK for that.So unless someone asks SC,which i don't think would give the SDK,no one can code using SCDS2's improvements
 
Saddamsdevil said:
lmao, inb4 someone suggests a flash player.

Actually, a flash player on the DS is possible even without the dstwo's CPU as gnash can take advantage of the DS's 3d hardware. Unfortunately as the DS couldn't handle H.264 video decoding it would be limited to running simple flash games much like the PSP can.
 
nl255 said:
Saddamsdevil said:
lmao, inb4 someone suggests a flash player.

Actually, a flash player on the DS is possible even without the dstwo's CPU as gnash can take advantage of the DS's 3d hardware. Unfortunately as the DS couldn't handle H.264 video decoding it would be limited to running simple flash games much like the PSP can.

Just because the DS has 3D acceleration doesn't mean it is enough for what a flash player requires. Many of the features in the DS have hard limits (such as the poly limit of 2K tris or 1.5K quads per frame), and the CPU is still being used for what the 3D hardware can't handle or can't work with.
 
DiscostewSM said:
nl255 said:
Saddamsdevil said:
lmao, inb4 someone suggests a flash player.

Actually, a flash player on the DS is possible even without the dstwo's CPU as gnash can take advantage of the DS's 3d hardware. Unfortunately as the DS couldn't handle H.264 video decoding it would be limited to running simple flash games much like the PSP can.

Just because the DS has 3D acceleration doesn't mean it is enough for what a flash player requires. Many of the features in the DS have hard limits (such as the poly limit of 2K tris or 1.5K quads per frame), and the CPU is still being used for what the 3D hardware can't handle or can't work with.

Well, the gnash developers seem to think that except for h.264 video decoding it should be practical. Of course, without video decoding it is limited to a bunch of simple flash games.
 

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