Xbox Live is a very solid service from a technical standpoint, but things are beginning to go overboard.
You're charged for the console, then the games, followed by a subscription fee for Live in order to get the most of the console/games, and then you have to pay for individual content on top of that. Much of which should be free (such as avatar clothing), and as is the case with this iPlayer situation, in many situations the developers behind said content wish to give it away free of charge, but are forced by Microsoft into making the user pay.
To make matters worse, we now have full, unblockable ads for both Gold and Silver users. In subscription-based systems, one is generally able to rid themselves of ads by becoming a paid subscriber. Not so in the case of Xbox Live. There's no benefit to the subscriber beyond the ability to use the service itself.
Profiting is fine, but this is getting absolutely ridiculous. When you pay for a subscription to a TV service, all of your TV programming is included in that. You don't have to pay a monthly fee and then buy each show individually too. Alternatively, a service like iTunes, you pay for the individual downloads, but not the service itself. The rule of thumb is one or the other, not both.
Exactly why I got a PS3. Enjoying every bit of it, naturally.
QUOTE(Ace Gunman @ Dec 1 2009, 05:13 AM) And while I'm at it, on a semi-related note, paying for download keys to unlock content that is already on the disc is a despicable practice and should be outlawed by the world governments. "Here, you can have this box full of wonderful things for $50!" "Great! Now how do I open it?" "That will be another $20."