Hacking Badge Arcade Cheating with Gateway

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No problem

Here's some NTR codes
Code:
Unlock Catcher - NTR Debugger (Use if you have no plays. Gives 5 plays and requires no plays to activate)

US O3DS:
write(0x3289893C, (0x04, 0x00), pid=0x**)

US N3DS
write(0x3649893C, (0x04, 0x00), pid=0x**)

Code:
99 Plays - NTR Debugger (Requires use of 1 play to activate)

US O3DS:
write(0x3289894C, (0x64, 0x00), pid=0x**)

US N3DS:
write(0x3649894C, (0x64, 0x00), pid=0x**)

Code:
30 Plays - NTR Debugger (Requires use of 1 play to activate)

US O3DS:
write(0x3289894C, (0x1f, 0x00), pid=0x**)

US N3DS:
write(0x3649894C, (0x1f, 0x00), pid=0x**)

Code:
Stop Playing - NTR Debugger (Activates after 1 play)

US O3DS:
write(0x3289894C, (0x00, 0x00), pid=0x**)

US N3DS:
write(0x3649894C, (0x00, 0x00), pid=0x**)
forgive me but how do i use these with ntr can i just copy & paste to a .txt document and change the .txt to .plg?
 
I don't know, i tried all the ip who WNetWatcher found...
Open FBI and press Y. It will show you your 3ds' IP address. Also make sure you remember to enable debugging on your 3ds.

forgive me but how do i use these with ntr can i just copy & paste to a .txt document and change the .txt to .plg?
No, you need to use NTR Client. I posted it and a tutorial on what to do a few pages back.
 
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ok i found it but it makes no sense to me it explains how to find the animal crossing save file and implement the cheats but my question is how do i get the cheat to be well on the system if i have to transfer via wifi that is ok with me
but how do i go about taking this plain text quote and feeding it to the program i see no place to copy them to or will the program allow me to select a folder/ file?
and what file format must the cheats be in?
none of these questions were answered in that little guide :wacko:
i wish i understood what to do so i could write an appropriate guide to the process
 
thanks , it worked

so , unlock code for OG 3DS US is:

[Unlock Catcher L+UP]
DD000000 00000240
D3000000 3289893C
20000000 00000004
D2000000 00000000

[Press Left + L for 99 plays Real Catcher]
DD000000 00000240
D3000000 3289894C
00000000 00000063
D0000000 00000000
Not working for me, not sure what's wrong. I have an OG 3DSXL.
 
ok i found it but it makes no sense to me it explains how to find the animal crossing save file and implement the cheats but my question is how do i get the cheat to be well on the system if i have to transfer via wifi that is ok with me
but how do i go about taking this plain text quote and feeding it to the program i see no place to copy them to or will the program allow me to select a folder/ file?
and what file format must the cheats be in?
none of these questions were answered in that little guide :wacko:
i wish i understood what to do so i could write an appropriate guide to the process
Sorry this is the one I was talking about. When you open NTR Client there is a text box at the bottom where you enter the commands.
1. Enter the command connect('192.168.1.182', 8000) into NTRClient but using your 3ds' IP in place of mine to connect to your 3ds.
2. Run Badge Arcade from your 3ds
3. After the Badge Arcade has finished loading enter the command listprocess() and look for "pname: CENTER". to the left of that is the pid. Mine shows this, "pid: 0x00000038" meaning my pid is 0x38.
4. After finding the pid you can then go into the Badge Catcher and enter one of the write commands I posted. I have an O3DS so I would enter
write(0x32868C4C, (0x64, 0x00), pid=0x38).

Where can i find eur cheats?
There aren't any for EU yet. I will post them once someone has found the address.
 
Last edited by Splosionz,
No problem

Here's some NTR codes
Code:
Unlock Catcher - NTR Debugger (Use if you have no plays. Gives 5 plays and requires no plays to activate)

US O3DS:
write(0x3289893C, (0x04, 0x00), pid=0x**)

US N3DS
write(0x3649893C, (0x04, 0x00), pid=0x**)

Code:
99 Plays - NTR Debugger (Requires use of 1 play to activate)

US O3DS:
write(0x3289894C, (0x64, 0x00), pid=0x**)

US N3DS:
write(0x3649894C, (0x64, 0x00), pid=0x**)

Code:
30 Plays - NTR Debugger (Requires use of 1 play to activate)

US O3DS:
write(0x3289894C, (0x1f, 0x00), pid=0x**)

US N3DS:
write(0x3649894C, (0x1f, 0x00), pid=0x**)

Code:
Stop Playing - NTR Debugger (Activates after 1 play)

US O3DS:
write(0x3289894C, (0x00, 0x00), pid=0x**)

US N3DS:
write(0x3649894C, (0x00, 0x00), pid=0x**)


Is it supposed to say null afterwards? Then finished?
 
I just now noticed that the OP has the wrong codes for N3DS. Are you using the one I posted or the one in the OP. These are the ones that should work. If you used this one then I don't know whats wrong because someone has already confirmed that the address I used is correct.
Code:
Unlock Catcher - NTR Debugger (Use if you have no plays. Gives 5 plays and requires no plays to activate)

US O3DS:
write(0x3289893C, (0x04, 0x00), pid=0x**)

US N3DS
write(0x3649893C, (0x04, 0x00), pid=0x**)

Code:
99 Plays - NTR Debugger (Requires use of 1 play to activate)

US O3DS:
write(0x3289894C, (0x64, 0x00), pid=0x**)

US N3DS:
write(0x3649894C, (0x64, 0x00), pid=0x**)

Code:
30 Plays - NTR Debugger (Requires use of 1 play to activate)

US O3DS:
write(0x3289894C, (0x1f, 0x00), pid=0x**)

US N3DS:
write(0x3649894C, (0x1f, 0x00), pid=0x**)

Code:
Stop Playing - NTR Debugger (Activates after 1 play)

US O3DS:
write(0x3289894C, (0x00, 0x00), pid=0x**)

US N3DS:
write(0x3649894C, (0x00, 0x00), pid=0x**)
 
I just now noticed that the OP has the wrong codes for N3DS. Are you using the one I posted or the one in the OP. These are the ones that should work. If you used this one then I don't know whats wrong because someone has already confirmed that the address I used is correct.
Code:
Unlock Catcher - NTR Debugger (Use if you have no plays. Gives 5 plays and requires no plays to activate)

US O3DS:
write(0x3289893C, (0x04, 0x00), pid=0x**)

US N3DS
write(0x3649893C, (0x04, 0x00), pid=0x**)

Code:
99 Plays - NTR Debugger (Requires use of 1 play to activate)

US O3DS:
write(0x3289894C, (0x64, 0x00), pid=0x**)

US N3DS:
write(0x3649894C, (0x64, 0x00), pid=0x**)

Code:
30 Plays - NTR Debugger (Requires use of 1 play to activate)

US O3DS:
write(0x3289894C, (0x1f, 0x00), pid=0x**)

US N3DS:
write(0x3649894C, (0x1f, 0x00), pid=0x**)

Code:
Stop Playing - NTR Debugger (Activates after 1 play)

US O3DS:
write(0x3289894C, (0x00, 0x00), pid=0x**)

US N3DS:
write(0x3649894C, (0x00, 0x00), pid=0x**)



I'm using the one you posted. Is there a way to make sure the debugging is working correctly? Like in the client itself?
 
Keep in mind the codes change weekly at different days of the week for each region and system type. For example the US N3DS (and I believe O3DS) both got new codes today. Always use the most recent ones for your region and system type
 

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