Article about metroboy

While people have done transistor level stuff before, and even started to replicate it on FPGAs it is still nice to see this sort of thing.

I am curious now what games might benefit from this that fail, or have subtle changes, thanks to existing emulators
https://arstechnica.com/gaming/2011...-3ghz-quest-to-build-a-perfect-snes-emulator/
https://trixter.oldskool.org/2015/04/07/8088-mph-we-break-all-your-emulators/

and might as well have something at least about gameboys
http://www.herbertweixelbaum.com/comparison.htm
 

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