well if anyone has a place i can find some .catz files it would be nice i looked everywhere i only found a good fighter but need a good support palico with traps and good skills but idk where to look lol
A few pages back, a lot of people posted .catz files. One of them was a support Palico.well if anyone has a place i can find some .catz files it would be nice i looked everywhere i only found a good fighter but need a good support palico with traps and good skills but idk where to look lol
I don't see how its possible to be HR 31 before you even complete your 7* Urgent. You're supposed to be capped at HR7 until you finish that quest.i was legit rank 31 , before modify anything , then 2 days later after complete the 7* Urgent , and make some Deviants quest i start to modify my box items , when i go online and play the game normaly i search for Snow baron quest for farm , when the mission ends a message apears the same message i get 2 days ago when i end the 7* Urgent , then i retunr to lobby and i was rank 7 .....
I'll try to make an extra tool for that or something. It might get kinda screwy since there's some equipment bytes that I don't know about yet. I'll certainly look into it.I had a idea for a fairly easy feature to add to the editor(Or I think it's easy) that everyone I'm sure would like.
For the Equipment Box, For Armors.Add Item Set - Find the Armor ID, Select it. Adds to your equipment box all five pieces that relate to that ID.
So if I want the Gammoth Set. Lets assume I'm adding it to a Empty box.
I'd go to the the first slot in that box, click it to open it, Select Equipment Type as "Set", Enter Armor ID, Hit Okay, All 5 pieces get added to the Box at once.
How hard do you think this would be APM? I'm not a coder so I don't know myself.
Here you go:anyone knw what pages the .catz files are on XD i went through alot of pages only found a invalid fighting one :c
https://gbatemp.net/threads/apm-mhx-mhgen-save-editor.434421/page-74anyone knw what pages the .catz files are on XD i went through alot of pages only found a invalid fighting one :c
@ukee mind helping find the DLC flag? I have jsut confirmed that it is possible to replace any (as far as I've tested) group 2 skill with a DLC skill on a palico as long as the palico was originally a DLC palico (for example, I put Worlds Strongest in place of Dragon Res Up on Caligold [the save transfer reward palico] and he passes as valid in-game). What may help is to setJust a little update on the palico offsets.
Offsets | Values
E0 - 20 inactive, 21 selected for first palico, 22 selected for second palico, 28 selected for meownster hunter
E1 - 00 inactive, 04 not sure what this is, 10 selected for normal training
E2 - 00 inactive, 08 selected for ordering items, 10 selected for special training
E3 - 00 inactive and 01 is selected for prowler mode
Can normal palicos get the DLC skills the way you mentioned (changing group 2 skills)?@ukee mind helping find the DLC flag? I have jsut confirmed that it is possible to replace any (as far as I've tested) group 2 skill with a DLC skill on a palico as long as the palico was originally a DLC palico (for example, I put Worlds Strongest in place of Dragon Res Up on Caligold [the save transfer reward palico] and he passes as valid in-game). What may help is to set
There also seems to be a byte that stores what level the palico was hired at. if we find it, it might be possible to send level 50 palicos in-game
no they cant. Regular palicos are marked as illegal if they have a DLC skill anywhere except the learned slot (unless there's something I'm missing).Can normal palicos get the DLC skills the way you mentioned (changing group 2 skills)?
Cause I did find some interesting stuffs regarding this but haven't really had time to test it.
Also, what makes DLC palicoes unique? Is it just the skills?
erm i have another problem and i tried what the faq says and what others have done to solve the issue but i have this palico i imported it says its active when its not no matter what i do i cant fix it, it wont let me set it to training or give it lessons or training from the palico board either :c
revert to the pre-edit save, make all palicos inactive, then export/make the edit/import the new palicowont let me even click the cat i tried to put it active but wont let me u.u anything lse i can try?
ill try that then any tips on a good support palico? all the ones i see on here read invalid on the palico checker :s just need a good support one then i can move on XD
So 0x11E is coat color,Whee. found the rest of the colors for palicos. the first is immediately after the coat color of the palico (0x110, if I'm calculating right) and another copy after that (0x122), These two match and are the eye color. Imma test now and see if palico heterochromia is a thing . Anyway the last color is immediately after all 3 others (at 0x126) and that is the vest/apron color.
@APM make it happen in the editor, if you'd be so kind. I'll have the eye results in shortly
no they cant. Regular palicos are marked as illegal if they have a DLC skill anywhere except the learned slot (unless there's something I'm missing).
and yes. that's pretty much it aside from the flag