D
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OP
I gave the game two chances and ended up dropping it two times, mainly because of the following reasons:
a) the game is structured in a very poor way with each mission starting at a specific place, with each mission proceeding in the exact same way: start the mission, go to a location and / or track footprints, enemies appear, fight, mission over. I was doing the Ishikawa series of quests first and it was such a chore.. every mission felt the same and from what I understand, that's how the game goes on until the end.
b) the gameplay is trying too hard to be realistic.
I got to the moment where you are able to switch between two stances and it felt like there's no need to change those stances at all. Sure, water stance staggers enemies better, but there's no real incentive for any of it. Playing on Lethal does make the combat much better and it requires you to pay attention but it just doesn't feel rewarding, I guess? There's more work on Lethal but that doesn't change the core of the gameplay which was clearly developed as an "on the rails" type of game you'd see in the previous generation.. It just happened to have open world which gives you the illusion of freedom when the game is extremely linear.
I feel like Ghost of Tsushima's main issue is that the gamedesign is stuck in the past-gen and the only few modern elements are open-world (which had no chance to be as detailed as Rockstar games anyway). Really wanted to like it because of the story but I don't know... maybe I'll get it when it drops to 15-20$. I'm not sure.
The cinematography is actually really great in the game, whoever did the camerawork and overall visuals (except animations which are often wonky) deserves massive praise, the voice-actors and the story is actually good, the dialogue is indeed nice and doesn't feel fake despite being honorable... it's just bloated with missions that feel like forced side-quests.
My guess is that Ghost was received so well because the audience was hungry for a new AAA game that doesn't play politics and propaganda like Last of Us 2 did. It's similar to the whole thing with Sonic movie. Sonic movie wasn't bad but it's obvious that it was criticised because it dared to release close to that Birds of Prey film, and the politicized people of the Internet wanted to have everyone and their families watch Birds of Prey... Crazy times we live in..
Also I feel like this complaint about the outdated gamedesign can be applied to all first-party Sony exclusives (SPider-Man, God of War, Uncharted, Last of Us, Days Gone). If not for the Sony's massive ad-power, brand and big ideas ("here's a good spider-man game", "here's a zombie outbreak game" etc.) - they wouldn't have been so successfull.
Thoughts?
a) the game is structured in a very poor way with each mission starting at a specific place, with each mission proceeding in the exact same way: start the mission, go to a location and / or track footprints, enemies appear, fight, mission over. I was doing the Ishikawa series of quests first and it was such a chore.. every mission felt the same and from what I understand, that's how the game goes on until the end.
b) the gameplay is trying too hard to be realistic.
I got to the moment where you are able to switch between two stances and it felt like there's no need to change those stances at all. Sure, water stance staggers enemies better, but there's no real incentive for any of it. Playing on Lethal does make the combat much better and it requires you to pay attention but it just doesn't feel rewarding, I guess? There's more work on Lethal but that doesn't change the core of the gameplay which was clearly developed as an "on the rails" type of game you'd see in the previous generation.. It just happened to have open world which gives you the illusion of freedom when the game is extremely linear.
I feel like Ghost of Tsushima's main issue is that the gamedesign is stuck in the past-gen and the only few modern elements are open-world (which had no chance to be as detailed as Rockstar games anyway). Really wanted to like it because of the story but I don't know... maybe I'll get it when it drops to 15-20$. I'm not sure.
The cinematography is actually really great in the game, whoever did the camerawork and overall visuals (except animations which are often wonky) deserves massive praise, the voice-actors and the story is actually good, the dialogue is indeed nice and doesn't feel fake despite being honorable... it's just bloated with missions that feel like forced side-quests.
My guess is that Ghost was received so well because the audience was hungry for a new AAA game that doesn't play politics and propaganda like Last of Us 2 did. It's similar to the whole thing with Sonic movie. Sonic movie wasn't bad but it's obvious that it was criticised because it dared to release close to that Birds of Prey film, and the politicized people of the Internet wanted to have everyone and their families watch Birds of Prey... Crazy times we live in..
Also I feel like this complaint about the outdated gamedesign can be applied to all first-party Sony exclusives (SPider-Man, God of War, Uncharted, Last of Us, Days Gone). If not for the Sony's massive ad-power, brand and big ideas ("here's a good spider-man game", "here's a zombie outbreak game" etc.) - they wouldn't have been so successfull.
Thoughts?
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