Hacking Any hope for a PS4 emulator?

  • Thread starter Thread starter Noctosphere
  • Start date Start date
  • Views Views 15,281
  • Replies Replies 49
Status
Not open for further replies.
I hope so, but it probably won't be very good. I would not get your hopes up just yet. Maybe wait for a while.
 
But do I care :creep:
I grabbed a used PS3 for 70€ last year, finished all the games that I wanted to play on this generation and sold it again. PS3 done.
I guess not enough, as you failed to remember a PS3 emulator even existed. /s
(who would care anyway? but the thing still exists)
 
Is it likely? Yes. All depends on how much it's customized. With XboX there were three main problems with emulation
1. The processor was MODIFIED, it was a custom Pentium 3. But it was close enough where a recompiler could easily handle it with not much dip in performance
2. The graphics was an nVidia card and the API was Direct X. However, it used a heavily modified Direct X code that was never used in any version of Windows. From what I remember with cxbx a few years back, that was the main problem because ALL graphic calls had to be modified.
3. The system. From that generation of consoles the games no longer run 'bare bones' on the console and interact with hardware directly, but they use the system to handle everything. And while XboX's OS was based on Windows NT kernel, but that's all the similarities.

Now, let's put this in comparison to PS4
1. The processor is kinda unknown, I can't find anthing specific on how much it's customized. So, it may be normal X86, in which case all low level instructions would be prime to go.
2. The graphics is AMD GCN based. And it supports Vulkan. However, how many of the games running on it are Vulkan based? It's unknown. All in all, video calls would need to be most likely 'translated' to either OpenGL or Direct X (in case of Windows), which brings us to
3. The operating system. Now this will be the biggest obstacle. PSP and PS3 make a HUGE use of the OS when rendering graphics, it's the reason why PPSSPP is a high level emulator, because everything the games do are system calls to graphic functions. Therefore, until someone manages to, so to speak, 'crack open the system' of PS4, a chance of an emulator are non-existent. Unless someone manages to port PS4 OS to work on a standard x86 PC, and good luck with that, it would be a driver (or rather, module?) mess.
 
PS4 should be easy to emulate because it uses PC architecture and modern programming interfaces and standards. But the encryption and security system prevents that from happening anytime soon.
 
Last edited by Enteking,
Give it another 10-20 years maybe. Look at the original XBOX, a 733mhz celeron with a geforce 2 and still no emulator.
Well I think one of the major problems with getting Xbox emulation getting off the ground was just simple interest, the Xbox didn't have much exclusives to emulate where as the Gamecube, and PS2 did.
 
to run a PS4 emu now you would need the best PC around at least to run it and crazy amount of optimization..

so no. no PS4 emu for you at the moment.
 
Give it another 10-20 years maybe. Look at the original XBOX, a 733mhz celeron with a geforce 2 and still no emulator.
OT but Man I remember when i got my geforce 2...it was such a beast. Completely forgot about my Voodoo 3 :D
 
Let it go. PS4 emulator is not a reality right now. Come back in 5 years later for 5 fps when the new computer is powerful enough than we have today. :)
 
Status
Not open for further replies.

Site & Scene News

Popular threads in this forum