ROM Hack Discussion Animal Crossing: New Horizons -- Reverse Engineering, Glitches, Bugs, etc. thread!

antocas

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Hello, sorry to bother but I'm trying every file I could find but neither of them are working. I'm using SX OS, and AC 1.2. Some of them works just fine (like L to cross all) but others like x8 on bells not working at all. Is there any solution?

Thanks!
 

Mopquill

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mystiko111

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Does anyone know how to edit villager's items with NHSE?
Each time I deleted items from a house and reload my save, the items are still there. Loading my save again with NHSE, it shows me, that these items are deleted and not there, but this isn't true.
So anyone know how to get this to work or where the items are also saved? There have to be somewhere, when they're still there. X D
 
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DocKlokMan

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Guys, let me start by saying I've been researching RAM flower attributes for the last three days both in inventory and on the ground
Genotype, visitor watering, gold sparkles, golden can bit, we got it all figured out

You have the right ideas but are mistaken on a couple of points
Your genotype is off: the hex pair that codes the 8 bits for the genotype goes in this order: SSWWYYRR
Black rose is 03 for example
Purple tulip or hyacinth is 0F
White tulip is 10

Also While you are right on the rough position of the days without breeding, it's actually coded on 5 bits and then it's the beginning of the visitor watering table

10 bits are are bitmap of visitor watering, last one is for rain/villager/own watering (the 80 you found)

The 80 watering marker is correct but only for a flower that has been dug up and replanted the same day ; you will never have in a legit fashion a flower with this bit and a counter of days without breeding

This has to do with the game handles rain and watering

You want a gold sparkling flower ? set its attribute to 0083E0XX in the inventory and plant it (XX is the genotype)

You want a flower that will reproduce the next day ? set it to 0003EFXX and water it yourself

Don't dig them up or all the attributes are wiped

By the way, the game doesn't mind "GMO" like a white tulip with a OF genotype. It will happily reproduce and give purple tulips.

Last point: I don't recommend changing attributes in the ground, the game does not appreciate because of how many replications of the same flower code there are (half tiles and whatnot)
Thank you for this. I did read that the bits were reversed but then I found a spreadsheet with all the gene combos and their colors. I worried that the values were for New Leaf but the New Horizon specific flowers were showing the same values as the shared flowers so I thought it was already reversed. I’ll update the code to reverse the bits on each of those bytes.
 

theiconrichie

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does anyone know the ITEM for Mebel kit to drop the store i lost the kit and dont remember the name?

--------------------- MERGED ---------------------------

does anyone know the name of the KIT for Able sisters i lost it when mabel gave it to me added a cheat and it took over that item :(
 

DocKlokMan

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Guys, let me start by saying I've been researching RAM flower attributes for the last three days both in inventory and on the ground
Genotype, visitor watering, gold sparkles, golden can bit, we got it all figured out

You have the right ideas but are mistaken on a couple of points
Your genotype is off: the hex pair that codes the 8 bits for the genotype goes in this order: SSWWYYRR
Black rose is 03 for example
Purple tulip or hyacinth is 0F
White tulip is 10

Also While you are right on the rough position of the days without breeding, it's actually coded on 5 bits and then it's the beginning of the visitor watering table

10 bits are are bitmap of visitor watering, last one is for rain/villager/own watering (the 80 you found)

The 80 watering marker is correct but only for a flower that has been dug up and replanted the same day ; you will never have in a legit fashion a flower with this bit and a counter of days without breeding

This has to do with the game handles rain and watering

You want a gold sparkling flower ? set its attribute to 0083E0XX in the inventory and plant it (XX is the genotype)

You want a flower that will reproduce the next day ? set it to 0003EFXX and water it yourself

Don't dig them up or all the attributes are wiped

By the way, the game doesn't mind "GMO" like a white tulip with a OF genotype. It will happily reproduce and give purple tulips.

Last point: I don't recommend changing attributes in the ground, the game does not appreciate because of how many replications of the same flower code there are (half tiles and whatnot)
Here's the fixed genes and sparkling status:
Code:
[All Flowers Watered & Breed Ready (L+LS) (1/2)]
80000050
08100000 AC4723D0 0083E010 00000F16
08100000 AC4723D8 0083E043 00000F18
08100000 AC4723E0 0083E00C 00000F1A
08100000 AC4723E8 0083E0F3 00000F1C
08100000 AC4723F0 0083E00F 00000F1E
08100000 AC4723F8 0083E0F7 00000F20
08100000 AC472400 0083E003 00000F22
08100000 AC472408 0083E03F 00000F24
08100000 AC472410 0083E003 00000EF0
08100000 AC472418 0083E010 00000EF2
08100000 AC472420 0083E01C 00000EF4
08100000 AC472428 0083E001 00000EF6
08100000 AC472430 0083E005 00000EF8
08100000 AC472438 0083E01F 00000EFA
08100000 AC472440 0083E030 00000F2E
08100000 AC472448 0083E013 00000F30
08100000 AC472450 0083E00C 00000F32
08100000 AC472458 0083E033 00000F34
08100000 AC472460 0083E005 00000F36
08100000 AC472468 0083E007 00000F38
08100000 AC472318 0083E010 00000F0A
08100000 AC472320 0083E003 00000F0C
08100000 AC472328 0083E00C 00000F0E
08100000 AC472330 0083E015 00000F10
08100000 AC472338 0083E037 00000F12
08100000 AC472340 0083E034 00000F14
08100000 AC472348 0083E010 00000F46
08100000 AC472350 0083E00C 00000F48
08100000 AC472358 0083E011 00000F4A
08100000 AC472360 0083E00D 00000F4C
08100000 AC472368 0083E013 00000F4E
08100000 AC472370 0083E007 00000F50
08100000 AC472378 0083E01F 00000F52
08100000 AC472380 0083E010 00000EFC
08100000 AC472388 0083E013 00000EFE
08100000 AC472390 0083E00C 00000F00
08100000 AC472398 0083E011 00000F02
08100000 AC4723A0 0083E00D 00000F04
08100000 AC4723A8 0083E01F 00000F06
08100000 AC4723B0 0083E007 00000F08
20000000

[All Flowers Watered & Breed Ready (L+RS) (2/2)]
80000060
08100000 AC4723D0 0083E010 00000F54
08100000 AC4723D8 0083E00C 00000F56
08100000 AC4723E0 0083E01D 00000F58
08100000 AC4723E8 0083E011 00000F5A
08100000 AC4723F0 0083E003 00000F5C
08100000 AC4723F8 0083E00F 00000F5E
08100000 AC472400 0083E010 00000F3A
08100000 AC472408 0083E00C 00000F3C
08100000 AC472410 0083E031 00000F3E
08100000 AC472418 0083E015 00000F40
08100000 AC472420 0083E003 00000F42
08100000 AC472428 0083E03F 00000F44
20000000

I have updated my previous post to reflect this new code as well.

--------------------- MERGED ---------------------------

i'm guessing gold roses (F26) and lily of the valley (1de3) aren't on that list because they can't breed?

just checking since i'm cleaning up the list for easier consumption on my cheat file.
I didn't include them since I don't know their genetic values. If anyone has a legit Golden Rose or Lily of the Valley, post the gene value for it please.
 
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Exegency

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Here's the fixed genes and sparkling status:

I didn't include them since I don't know their genetic values. If anyone has a legit Golden Rose or Lily of the Valley, post the gene value for it please.

Thanks so much for the hard work on the new codes! I have cleaned up my list :) should i post them as well? They're just cleaned up so they don't take over the inventory.

Yes, of course, the answer is: no genetic code at all 00 for both

and thanks for that! :D I was right in making them 00. But should they be listed in as 0083E000 or just all 00's?
 

DocKlokMan

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Thanks so much for the hard work on the new codes! I have cleaned up my list :) should i post them as well? They're just cleaned up so they don't take over the inventory.



and thanks for that! :D I was right in making them 00. But should they be listed in as 0083E000 or just all 00's?
What do you mean, don’t take over the inventory?
 

Exegency

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What do you mean, don’t take over the inventory?

just so that it doesn't start at slot 1 take up all the space. i still carry tools and stuff :) I have them in sections starting at 31. like so :)

Code:
[31-36 cosmos wt/brd]
08100000 AC472368 0083E003 00000EF0
08100000 AC472370 0083E010 00000EF2
08100000 AC472378 0083E01C 00000EF4
08100000 AC472380 0083E001 00000EF6
08100000 AC472388 0083E005 00000EF8
08100000 AC472390 0083E01F 00000EFA
 
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DocKlokMan

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just so that it doesn't start at slot 1 take up all the space. i still carry tools and stuff :) I have them in sections starting at 31. like so :)

Code:
[31-36 cosmos wt/brd]
08100000 AC472368 0083E003 00000EF0
08100000 AC472370 0083E010 00000EF2
08100000 AC472378 0083E01C 00000EF4
08100000 AC472380 0083E001 00000EF6
08100000 AC472388 0083E005 00000EF8
08100000 AC472390 0083E01F 00000EFA
Ah, yeah. I thought about just making one for each breed of flower since the most colors for any one flower type is 8 (Roses not including Gold). Would that be preferred?
 

Exegency

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Ah, yeah. I thought about just making one for each breed of flower since the most colors for any one flower type is 8 (Roses not including Gold). Would that be preferred?

no idea. for me, i like easy order. i've already sorted it out on my side :) I can post the rest if need be.
 

Megu

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does what the of the actual house have anything to do with the villager thats lives inside it. or just the inside that does?
 

Shekan

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I was using the text2item cheats and I somehow managed to spawn in a seed bag without any flower assigned to it. Normally I would just overwrite the erroneous item, but I accidentally placed it as furniture in my house... Now I can't pick it up in 3rd person mode to put it back in my inventory. I tried doing this in edit mode as well, and it allows me to pick it up and move it around (its only 1x1 thankfully), but if I try to put it away into my storage, it says "This item can't go into your storage!" or something along those lines. So my question is:
Is there any way to edit the furniture in your own house in NHSE or through other methods? This ugly little seed bag just gets in the way, and even though I can walk on/over/through it, it still takes up a block of space.
ANY suggestions are welcomed!
 

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