Separate names with a comma.
Discussion in 'NDS - Emulation and Homebrew' started by coolness, Feb 2, 2012.
Angry Birds DS Demo.nds
Coolness = Nobody?
what do you mean?
The way the original post was laid out, with the wording of the post on the other site you copied, it looked as if you were saying you made it. I saw the source and was able to figure out otherwise before the edit, but I could see how somebody may have been confused.
Yeah, i know next post im gonna put the author his name in the second topic name
Why don't people wait until their software actually does something before releasing it?
I'm all for releasing apps early, getting some feedback etc. but when all it does is rotate a sprite and fling an other sprite, really there should be no need for anyone else to even see it at that stage. That being said, I do hope this project gets somewhere near completion.
The guy who made it is a real beginner and he didn't exactly "ask" for releasing it, this is just a tech demo Coolness found.
I'm preeetty sure Nobody had no intentions of ever releasing it to the public in this form. It's just how we do things at DSGM forums - we show the stuff we made, be it with DSGM or any other envioriment (the latter being a rarity, as the forum's dying a slow death nowadays).
Posting on a forum = releasing to the public.
Anyway it's just a demo.
If you want to get the feeling spot on, just get the box2d physics engine to run it. it's ported to the ds, pocket physics used it.
You might wanna tell this to the guy who made this in dsgamemaker.com.
I remember Nobody first posting this!
No updates on this?
Well, I suppose it doesn't matter too much as Angry Birds 3DS is going to be released soon.
I really don't see the apeal or reason why Angry birds is as big as it is... Its not an original game, and its not interesting enough to tolerate longer than 10 minutes of play.
Do I have to ask Nobody's permission if i continue this with C++